Illusionist 4th Level Spells
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
confusion | 60 ft. | 2 rounds, +1/level | 60 ft. circle | 2 rounds | negates | causes irrational fury among creatures |
dispel emotion | self | 3 rounds, +1/level | 60 ft. radius | 2 rounds | none | suspends aggression and passion |
dispel exhaustion | touch | permanent | 1 creature | 2 rounds | none* | provides the equal of a full day's rest |
dispel magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none | banishes or eliminates magic |
improved invisibility | touch | 4 rounds +1/level | 1 creature | 2 rounds | none | allows aggression while invisible |
massmorph | touch | 4 rounds, +1/level | 1 creature | 2 rounds | none* | produces an illusion of trees and rocks |
minor creation | touch | until sunrise | 1 object* | 2 rounds | none | creates ordinary objects for use |
murk | 30 +10 ft./level | 1d6 rounds, +1/level | 5 ft. diameter/level | 2 rounds | ½ damage* | thickens air, rendering it foul |
phantasmal camp | 50 ft. radius | until after sunrise | special | 10 rounds | none | creates a campsite for overnight use |
phantasmal killer | 10 ft. | 1 round/level* | 1 killer | 2 rounds | none | creates a figure capable of assassination |
shadow monsters | 10 +5 ft./level | 1 round/level | 1 monster/level | 2 rounds | none | creates shadow forms capable of attack |
See also,
Illusionist
Illusionary Spell Acquisition
Illusionary Spell Tables