Conjure Animals (spell)
Conjure animals' is a spell that creates an animal of any size from thin air, which is then able to serve the caster in combat, exploration and other tasks. Once created, the animal is able to understand the caster's intent perfectly, so that there's no need to give verbal orders or instructions, nor to concentrate on the animal. Both land and waterborne creatures may be summoned.
Range | 30 ft. |
Duration | 4 rounds per level |
Area of Effect | 1 animal; see text |
Casting Time | 3 rounds |
Saving Throw | none |
Level | cleric (6th) |
Contents
If no instruction is given, the summoned animal acts upon its own initiative, typically taking a position near the caster and defending as needed. Any other undirected actions are left to the dungeon master, though of course the caster's well-being is of the utmost importance.
Conjured animals are infallibly loyal for as long as they last. Upon the dweomer's end, the animal evaporates into smoke in a drawn out fashion that take a few seconds.
Limitations
The creature beckoned forth must be a natural animal, such as a mammal, bird, reptile or amphibian, which must have an intelligence of at least 1 point. It cannot be a monster nor a beast of any kind.
The strength of the animal is limited to 1 hit dice per level — thus it is that many whales can never be created, as casters cannot progress beyond 29th level. There are numerous gigantic beasts that might be called, however, including dinosaurs that no longer thrive in the world.