Druid 2nd Level Spells
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Revision as of 02:02, 14 January 2022 by Tao alexis (talk | contribs)
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Barkskin | touch | 5 rounds/level | 1 creature | 1 round | none | improves armour class by 2 points |
Charm Person & Mammal | 30 ft. | 5 rounds, +3/level | 1 creature | 1 round | negates* | brings creature under the caster's sway |
Create Water | 10 ft. | permanent | 1 cub.ft./level | 1 round | none | creates water |
Cure Light Wounds | touch | permanent | 1 to 8 recipients | 1 round | none* | cures 4 +d4 hit points |
Feign Death | touch | 10 rounds, +3/level | 1 creature | 1 action point | none | creates the illusion of death |
Fire Trap | touch | until discharged* | 1 object | 1 round | ½ damage | traps closed objects |
Flame Blade | touch | 1 round/level | 1 scimitar | 1 round | none | acts as a weapon and sets things alight |
Goodberry | touch | 1 day/level | 2-8 fresh berries | 1 round | none | gives berries the power to heal or to sustain |
Heat Metal | 40 ft. | 5 rounds | 1 hex/level | 1 round | none | heats metal intensely |
Locate Plants | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location & number of desired plants |
Obscurement | self | 4 rounds/level | 5 ft. radius/level | 1 round | none | creates a misty vapour that limits vision |
Produce Fire | 10 ft. | 1 round per level | caster's hand | 1 round | none | ignites materials and causes damage |
Slow Poison | touch | 1 hour/level | 1 creature | 1 round | none | delays death from poison |
Trip | touch | 10 rounds/level | 1-4 hexes* | 1 round | negates | creates a snare able to trip creatures |
Warp Wood | 10 ft./level | permanent | 1 hex +1/3 levels* | 1 round | none | warps and contorts wooden objects |
See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables