Difference between revisions of "Shadow Monsters (spell)"

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(Created page with "'''Shadow Monsters''' allows the creation of formless, shadow-like creatures able to attack but unable to defend. Each creature has but 1 hit point; but when attacking, these...")
 
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The spellcaster cannot 'see' through the shadow monsters' eyes; but they will act aggressively if out of sight, attacking whatever they can reach without discrimination. Shadow monsters have no souls, no intelligence and no physical form, so they are unaffected by [[Sleep (spell)|sleep]], [[Charm|charm]], [[Fear (spell)|fear]], [[Blindness (condition)|blindness]] or other similar spells/attacks. If actually struck physically, however, even by a [[Pummelling|fist]] - or by a spell that cause a physical effect, such as a [[Fireball (spell)|fireball]] or [[Lightning Bolt (spell)|lightning bolt]] - they will vanish. Shadow monsters do not receive a saving throw against such attacks.
 
The spellcaster cannot 'see' through the shadow monsters' eyes; but they will act aggressively if out of sight, attacking whatever they can reach without discrimination. Shadow monsters have no souls, no intelligence and no physical form, so they are unaffected by [[Sleep (spell)|sleep]], [[Charm|charm]], [[Fear (spell)|fear]], [[Blindness (condition)|blindness]] or other similar spells/attacks. If actually struck physically, however, even by a [[Pummelling|fist]] - or by a spell that cause a physical effect, such as a [[Fireball (spell)|fireball]] or [[Lightning Bolt (spell)|lightning bolt]] - they will vanish. Shadow monsters do not receive a saving throw against such attacks.
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[[Category: Illusionary Spells]]

Revision as of 22:50, 17 June 2022

Shadow Monsters allows the creation of formless, shadow-like creatures able to attack but unable to defend. Each creature has but 1 hit point; but when attacking, these creatures fight as 3 HD monsters and cause 2d4 damage per hit. They are able to move four hexes per round in addition to attacking that round (6 AP total). Since they are non-corporeal, they may freely move over water, vertically or through walls/doors if wished. Note, however, that if a shadow monster cannot be seen by the spellcaster, it will fight with a -4 to hit penalty.

Shadow Monsters
Range 10 ft. +5 ft. per level
Duration 1 round per level
Area of Effect 1 shadow monster per level
Casting Time 2 rounds
Saving Throw none
Level illusionist (4th)

The spellcaster cannot 'see' through the shadow monsters' eyes; but they will act aggressively if out of sight, attacking whatever they can reach without discrimination. Shadow monsters have no souls, no intelligence and no physical form, so they are unaffected by sleep, charm, fear, blindness or other similar spells/attacks. If actually struck physically, however, even by a fist - or by a spell that cause a physical effect, such as a fireball or lightning bolt - they will vanish. Shadow monsters do not receive a saving throw against such attacks.