Difference between revisions of "Sanctuary (spell)"

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Causes other creatures to ignore the caster, as though he or she were not worth bothering about. During this time, creatures will not attack, nor be aware of the caster's presence.  During the spell's duration, the caster may not expend more than 2 [[Action Points|action points]] per [[Combat Round|round]].
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Causes other creatures to disregard the caster, as though he or she were not worth bothering about. During this time, creatures will not attack, nor be aware of the caster's presence.  During the spell's duration, the caster may not expend more than 2 [[Action Points|action points]] per [[Combat Round|round]].
  
 
The caster is physically restrained by the spell from taking any aggressive action, and may not [[Spellcasting|cast spells]] that have any effect upon other creatures.  If at the end of the spell, the caster suddenly becomes noticable amidst a group of enemies, those enemies must roll [[Surprise (combat)|surprise]] before they can act; those who are not surprised must roll [[Initiative|initiative]] with the caster.
 
The caster is physically restrained by the spell from taking any aggressive action, and may not [[Spellcasting|cast spells]] that have any effect upon other creatures.  If at the end of the spell, the caster suddenly becomes noticable amidst a group of enemies, those enemies must roll [[Surprise (combat)|surprise]] before they can act; those who are not surprised must roll [[Initiative|initiative]] with the caster.

Revision as of 23:48, 26 March 2021

Sanctuary.jpg
Sanctuary
Range self
Duration 2 +2 rounds per level
Area of Effect self
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Causes other creatures to disregard the caster, as though he or she were not worth bothering about. During this time, creatures will not attack, nor be aware of the caster's presence. During the spell's duration, the caster may not expend more than 2 action points per round.

The caster is physically restrained by the spell from taking any aggressive action, and may not cast spells that have any effect upon other creatures. If at the end of the spell, the caster suddenly becomes noticable amidst a group of enemies, those enemies must roll surprise before they can act; those who are not surprised must roll initiative with the caster.

Area effect attacks that affect the caster's hex, though performed without knowledge of the caster's existence, are yet effective. However, the caster does receive a +4 saving throw against such attacks, whether magical or otherwise. Mind-based attacks of any type cannot affect the caster, as the caster's mind will remain unknown to the attacker.


See Withdraw (spell)