Difference between revisions of "Druid 4th Level Spells"
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | ||
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− | | [[Animal Summoning I (spell)|animal summoning I]] || 40 ft. || 1 round/level || 1 hit dice/level || 2 rounds || none || summons animals from the local environment | + | | [[Animal Summoning I (spell)|animal summoning I]] || 40 ft. || 1 round/level || 1 hit dice/level || 2 rounds || none || summons [[Animal|animals]] from the local environment |
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| [[Call Woodland Beings (spell)|call woodland beings]] || 20 ft. || 1 round/level || special* || 2 rounds || none || summons [[Woodland (range)#Woodland Creatures|woodland beings]] to serve as friends | | [[Call Woodland Beings (spell)|call woodland beings]] || 20 ft. || 1 round/level || special* || 2 rounds || none || summons [[Woodland (range)#Woodland Creatures|woodland beings]] to serve as friends |
Revision as of 17:46, 26 March 2021
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal summoning I | 40 ft. | 1 round/level | 1 hit dice/level | 2 rounds | none | summons animals from the local environment |
call woodland beings | 20 ft. | 1 round/level | special* | 2 rounds | none | summons woodland beings to serve as friends |
control temperature | self | 40 +10 rounds/level | 10 ft. radius* | 2 rounds | none | raises or lowers the ambient temperature by one grade |
create wildfire | 40 ft. | 1 round* | 30 ft. diameter circle | 2 rounds | none | creates a normal fire that has the potential to spread naturally |
cure serious wounds | touch | permanent | 1 to 48 recipients | 2 rounds | none | cures 16 +4d8 hit points |
dispel magic | 60 ft. | permanent | 30 ft. cube | 2 rounds | none* | eliminates temporal magic currently in effect |
hallucinatory forest | 80 ft. | permanent* | 1 acre per 10 levels | 4 rounds | none | creates a semi-permanent illusionary forest |
hold plant | 80 ft. | 1 round/level | 2 hit dice/level | 2 rounds | negates | arrests the movement of plant creatures |
plant door | touch | 10 rounds/level | special | 2 rounds | none | opens a magical portal through undergrowth and thick vegetation |
protection from lightning | touch | 1 round/level | 10 ft. diameter circle | 2 rounds | none | denies the effects of all electrical attacks, natural or magical |
repel insects | self | 4 rounds/level | 10 ft. radius | 2 rounds | none* | creates an invisible barrier against insects and arachnids |
speak with plants | self | 10 rounds/level | 30 ft. circle | 2 rounds | none | empowers the caster to speak directly with intelligent plants |
See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables