Difference between revisions of "Olfactory Acuity (sage ability)"

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As the character advances from amateur to authority and beyond, this acuity becomes more refined, permitting the recognition of fainter odours and the distinction between conditions that would otherwise seem alike. What is first perceived as a general taint or quality comes to be understood in more exact terms, so that the character may judge not only the presence of a condition, but its nature, degree and likely course.
 
As the character advances from amateur to authority and beyond, this acuity becomes more refined, permitting the recognition of fainter odours and the distinction between conditions that would otherwise seem alike. What is first perceived as a general taint or quality comes to be understood in more exact terms, so that the character may judge not only the presence of a condition, but its nature, degree and likely course.
  
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|+Olfactory Perception
 
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! style="width: 45px|Status !! style="width: 180px|[[Disease]] Types !! style="width: 50px|Severity !! style="width: 190px|Corruptions !! style="width: 220px|Creatures & Substances  !! style="width: 220px|[[Poison (substance)|Poisons]] & [[Venom (substance)|Venoms]] !! style="width: 220px|[[Magic Potions|Potions]]
 
! style="width: 45px|Status !! style="width: 180px|[[Disease]] Types !! style="width: 50px|Severity !! style="width: 190px|Corruptions !! style="width: 220px|Creatures & Substances  !! style="width: 220px|[[Poison (substance)|Poisons]] & [[Venom (substance)|Venoms]] !! style="width: 220px|[[Magic Potions|Potions]]

Revision as of 00:32, 12 April 2026

Olfactory Acuity is an amateur-status sage ability in the study of Mosses & Ferns, providing the ability to perceive and interpret odours with unusual sensitivity, so as to judge the condition of living bodies and the nature of substances by scent. Through this faculty, the character may detect changes not readily apparent to sight or touch, recognising the presence of corruption, imbalance or alteration in a patient, as well as the general character of preparations that act upon the body, such as poisons, salves and potions.

As the character advances from amateur to authority and beyond, this acuity becomes more refined, permitting the recognition of fainter odours and the distinction between conditions that would otherwise seem alike. What is first perceived as a general taint or quality comes to be understood in more exact terms, so that the character may judge not only the presence of a condition, but its nature, degree and likely course.

Olfactory Perception
Status Disease Types Severity Corruptions Creatures & Substances Poisons & Venoms Potions
amateur blood, breathing, sinuses, skin, stomach & colon presence fecal, injury, intoxication, urine, vomit, wound canines, goblinish, orcish, rodents, ursine presence of venom extra-healing, healing, sweet water
authority bladder, muscles, joints, heart, hormonal nature addiction, dehydration, fever, gangrene, necrosis felines, humans biliosis, ictus, somnikus, vexation; venoms that cause paralysis, tissue damage, heart failure climbing, fire resistance, flying, growth, heroism, longevity, poison potion, speed, super-heroism, water breathing
expert ears, eyes, skeletal degree battlefield injury, death by poison avians, beasts, demi-humans, giants, lycanthropes, slimes, undead carroder, suurbite; spider, snake, scorpion all control potions, all oils, all philters, clairaudience, clairvoyance, delusion, ESP, levitation
sage brain & nerves death by magic dragons, magic-based creatures everything relevant to the venom diminution, gaseous form, giant strength, invisibility, invulnerability, polymorph self, treasure finding