Difference between revisions of "Ventriloquism (spell)"

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[[File:Ventriloquism (spell).jpg|right|490px|thumb]]
 
[[File:Ventriloquism (spell).jpg|right|490px|thumb]]
'''Ventriloquism''' enables the caster to make is seem as though his or her voice is emanating from a location elsewhere, within the spell's range.  The voice can be clearly understood, is distinctly not that of the caster and can be made to happen without requiring the caster's physical contribution.
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'''Ventriloquism''' is a spell that allows the caster to create the [[Illusion|illusion]] that their voice is originating from a selected location within the spell's range, as chosen by the practitioner.  The projected voice is intelligible, distinctly different from the caster's own, and can be produced without the need for the caster's direct physical involvement or maintained [[Spellcasting|concentration]].
  
 
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| level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 2nd Level Spells|illusionist (2nd)]];<br>[[Mage 1st Level Spells|mage (1st)]]
 
| level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 2nd Level Spells|illusionist (2nd)]];<br>[[Mage 1st Level Spells|mage (1st)]]
 
}}
 
}}
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In effect, the caster envisions the spoken words and the sound emerges at a rate of approximately 15 words per round.  During this time, the caster is free to take other actions while the projected voice continues to speak.
  
In effect, the caster imagines what's vocalised — and the sound emerges at a speed of about 5 words per round.  Meanwhile, the caster may take whatever other action he or she wishes, while the "thrown" voice continues to speak.  The timbre and quality of the voice cannot be altered; it will emerge naturally, at a slightly higher pitch than the caster's and with a moderate hollow quality; yet it's authenticity as a spoken voice won't be questioned.
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Ventriloquism can be revealed through spells such as [[Penetrate Disguise (spell)|penetrate disguise]], [[Detect Illusion (spell)|detect illusion]] or [[True Seeing (spell)|true seeing]], each of which indicates the voice is disembodied and false.
  
Ventriloquism's potential for creating a distraction depends on its use by the player. A well-considered circumstance, where the voice could represent an unseen person just behind a door, or much nearer the listener than the actual character, could substantially increase the character's chance of circumventing the listener's attention, or achieving surprise.  The DM must use good sense in deciding how practical the player's words and plans are in this regard.
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== Voice ==
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The timbre and quality of the voice possesses a slightly higher pitch than the caster's natural voice, adding to the illusion of distance. The quality of the voice is marked by a moderate hollow resonance, creating a distinct auditory effect.  While the caster cannot alter these characteristics, the authenticity of the projected voice is such that it convincingly appears as a genuine spoken voice, minimizing the likelihood of it being questioned by those who hear it.
  
[[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Don't Review until 2023]]
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== Distraction ==
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Ventriloquism's ability to create a distraction relies on the player's strategic use. By carefully selecting circumstances, such as making the voice seem to come from an unseen person just behind a door or much closer to the listener than the actual character, the character can significantly enhance their chances of diverting the listener's attention or achieving [[Surprise (combat)|surprise]].
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The dungeon master must exercise discretion in determining how practical the player's words and plans are in this context. This involves considering the believability and feasibility of the chosen scenario, as well as assessing the impact it may have on the surrounding environment and the individuals within it.
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== Interaction with other Spells ==
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While a caster can use the false voice when casting a spell, ventriloquism cannot be used to displace another spell's range when doing so.  For example, if the range were "touch," the caster would yet need to effect the touch to give the spell to another recipient.  Nonetheless, orders to magical servants could be delivered through ventriloquism, with other like benefits being explored by the caster.
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See [[Find Familiar (spell)]]
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[[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 21:24, 13 November 2023

Ventriloquism (spell).jpg

Ventriloquism is a spell that allows the caster to create the illusion that their voice is originating from a selected location within the spell's range, as chosen by the practitioner. The projected voice is intelligible, distinctly different from the caster's own, and can be produced without the need for the caster's direct physical involvement or maintained concentration.

Ventriloquism
Range 10 ft. per level
Duration 4 rounds + 1 per level
Area of Effect 1 false source
Casting Time 1 round
Saving Throw none
Level bard (1st); illusionist (2nd);
mage (1st)

In effect, the caster envisions the spoken words and the sound emerges at a rate of approximately 15 words per round. During this time, the caster is free to take other actions while the projected voice continues to speak.

Ventriloquism can be revealed through spells such as penetrate disguise, detect illusion or true seeing, each of which indicates the voice is disembodied and false.

Voice

The timbre and quality of the voice possesses a slightly higher pitch than the caster's natural voice, adding to the illusion of distance. The quality of the voice is marked by a moderate hollow resonance, creating a distinct auditory effect. While the caster cannot alter these characteristics, the authenticity of the projected voice is such that it convincingly appears as a genuine spoken voice, minimizing the likelihood of it being questioned by those who hear it.

Distraction

Ventriloquism's ability to create a distraction relies on the player's strategic use. By carefully selecting circumstances, such as making the voice seem to come from an unseen person just behind a door or much closer to the listener than the actual character, the character can significantly enhance their chances of diverting the listener's attention or achieving surprise.

The dungeon master must exercise discretion in determining how practical the player's words and plans are in this context. This involves considering the believability and feasibility of the chosen scenario, as well as assessing the impact it may have on the surrounding environment and the individuals within it.

Interaction with other Spells

While a caster can use the false voice when casting a spell, ventriloquism cannot be used to displace another spell's range when doing so. For example, if the range were "touch," the caster would yet need to effect the touch to give the spell to another recipient. Nonetheless, orders to magical servants could be delivered through ventriloquism, with other like benefits being explored by the caster.


See Find Familiar (spell)