Difference between revisions of "Cleric 4th Level Spells"

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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
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|-
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|[[Abjure (spell)|Abjure]] || 5'/level || 1 year || 1 creature || 2 rounds || none || no || sends a creature to its own plane
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|-
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|[[Cloak of Fear (spell)|Cloak of Fear]] || self || 3 rounds/level || 5' circle || 2 rounds || none* || yes || causes fear to those who attack
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|-
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|[[Cure Serious Wounds (spell)|Cure Serious Wounds]] || touch || permanent || 16 +4d8 hit points || 2 rounds || none || no || restores lost hit points
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|-
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|[[Detect Lie (spell)|Detect Lie]] || 30' || 1 round/level || 1 creature || 2 rounds || none* || no || detects or conceals a lie
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|-
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|[[Divination (spell)|Divination]] || self || special || special || 2 rounds || none || yes || receives answers from the gods
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|-
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|[[Exorcise (spell)|Exorcise]] || 10' || permanent || 1 creature or object || special || none || no || casts out possession
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|-
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|[[Giant Insect (spell)|Giant Insect]] || 60' || 2 rounds/level || 2 hit dice/level || 2 rounds || none || no || enlarges ordinary insects
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|-
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|[[Imbue with Spell Ability (spell)|Imbue with Spell Ability]] || touch || special || 1 creature || 2 rounds || none || yes || gives spell abilities to others
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|-
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|[[Lower Water (spell)|Lower Water]] || 20'/level || 10 rounds/level || 20' cube/level || 2 rounds || none || no || causes water to sink away
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|-
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|[[Neutralize Poison (spell)|Neutralize Poison]] || touch || permanent || 1 creature || 1 move || none* || no || removes the effects of poison
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|-
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|[[Protection from Malevolence, 15 ft. radius (spell)|Protection from Malevolence, 15’ radius]] || touch || 6 rounds/level || 15' radius circle || 2 rounds || none || yes || protects against attacks
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|-
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|[[Speak with Plants (spell)|Speak with Plants]] || self || 10 rounds/level || 30' circle || 2 rounds || none || yes || communicates with plants
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|-
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|[[Spell Immunity (spell)|Spell Immunity]] || touch || 3 rounds/level || 1 creature || 2 rounds || none || yes || makes immune to cleric spells
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|-
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|[[Spike Growth (spell)|Spike Growth]] || 60' || 30 +5 rounds/level || 4 hexes/level || 2 rounds || none || no || changes vegetation into spikes
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|-
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|[[Sticks to Snakes (spell)|Sticks to Snakes]] || 30' || 2 rounds/level || 1 stick/level || 2 rounds || none || no || transforms sticks into snakes
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|-
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|[[Tongues (spell)|Tongues]] || self || 10 rounds || 60' circle || 2 rounds || none || yes || speak & understand language
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|}
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See Also,<br>
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[[Cleric (class)]]<br>
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[[Clerical Spell Acquisition]]<br>
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[[Clerical Spell Tables]]<br>
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[[Category:Clerical Spells]][[Category:Cleric]]

Revision as of 08:48, 12 February 2020

Spell Range Duration Area of Effect Casting Save Believer Description
Abjure 5'/level 1 year 1 creature 2 rounds none no sends a creature to its own plane
Cloak of Fear self 3 rounds/level 5' circle 2 rounds none* yes causes fear to those who attack
Cure Serious Wounds touch permanent 16 +4d8 hit points 2 rounds none no restores lost hit points
Detect Lie 30' 1 round/level 1 creature 2 rounds none* no detects or conceals a lie
Divination self special special 2 rounds none yes receives answers from the gods
Exorcise 10' permanent 1 creature or object special none no casts out possession
Giant Insect 60' 2 rounds/level 2 hit dice/level 2 rounds none no enlarges ordinary insects
Imbue with Spell Ability touch special 1 creature 2 rounds none yes gives spell abilities to others
Lower Water 20'/level 10 rounds/level 20' cube/level 2 rounds none no causes water to sink away
Neutralize Poison touch permanent 1 creature 1 move none* no removes the effects of poison
Protection from Malevolence, 15’ radius touch 6 rounds/level 15' radius circle 2 rounds none yes protects against attacks
Speak with Plants self 10 rounds/level 30' circle 2 rounds none yes communicates with plants
Spell Immunity touch 3 rounds/level 1 creature 2 rounds none yes makes immune to cleric spells
Spike Growth 60' 30 +5 rounds/level 4 hexes/level 2 rounds none no changes vegetation into spikes
Sticks to Snakes 30' 2 rounds/level 1 stick/level 2 rounds none no transforms sticks into snakes
Tongues self 10 rounds 60' circle 2 rounds none yes speak & understand language

See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables