Difference between revisions of "Illusionist 4th Level Spells"

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|[[Confusion (spell)|confusion]] || 60 ft. || 2 rounds, +1/level || 60 ft. circle || 2 rounds || negates || causes irrational fury among creatures  
 
|[[Confusion (spell)|confusion]] || 60 ft. || 2 rounds, +1/level || 60 ft. circle || 2 rounds || negates || causes irrational fury among creatures  
 
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|[[Dispel Emotion (spell)|dispel emotion]] || self || 3 rounds, +1/level || 60 ft. radius || 2 rounds || none || suspends [[Aggression (defense)|aggression]] and passion  
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|[[Dispel Emotion (spell)|dispel emotion]] || self || 3 rounds, +1/level || 60 ft. radius || 2 rounds || none || suspends aggression and passion  
 
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|[[Dispel Exhaustion (spell)|dispel exhaustion]] || touch || permanent || 1 creature || 2 rounds || none* || provides the equal of a full day's [[Rest (healing)|rest]]  
 
|[[Dispel Exhaustion (spell)|dispel exhaustion]] || touch || permanent || 1 creature || 2 rounds || none* || provides the equal of a full day's [[Rest (healing)|rest]]  

Latest revision as of 23:20, 29 October 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
dispel emotion self 3 rounds, +1/level 60 ft. radius 2 rounds none suspends aggression and passion
dispel exhaustion touch permanent 1 creature 2 rounds none* provides the equal of a full day's rest
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none banishes or eliminates magic
improved invisibility touch 4 rounds +1/level 1 creature 2 rounds none allows aggression while invisible
massmorph touch 4 rounds, +1/level 1 creature 2 rounds none* produces an illusion of trees and rocks
minor creation touch until sunrise 1 object* 2 rounds none creates ordinary objects for use
murk 30 +10 ft./level 1d6 rounds, +1/level 5 ft. diameter/level 2 rounds ½ damage* thickens air, rendering it foul
phantasmal camp 50 ft. radius until after sunrise special 10 rounds none creates a campsite for overnight use
phantasmal killer 10 ft. 1 round/level* 1 killer 2 rounds none creates a figure capable of assassination
shadow monsters 10 +5 ft./level 1 round/level 1 monster/level 2 rounds none creates shadow forms capable of attack


See also,
Illusionist
Illusionary Spell Acquisition
Illusionary Spell Tables