Difference between revisions of "Blindness (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
+
[[File:Blindness (spell).jpg|right|490px|thumb]]
 
+
'''[[Blind (condition)|Blindness]]''' potentially strikes a victim with an utter inability to see — from their perspective, being plunged into darkness.  Recipients are allowed a [[Saving Throws|save vs. magic]], in which case the spell fails and the recipient retains his or her sight.  The effect is an [[Illusion|illusion]]; the affected creature isn't really blind.
  
 
{{Spelltable
 
{{Spelltable
Line 11: Line 11:
 
| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]
 
| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]
 
}}
 
}}
 +
 +
Those who are blinded remain so as long as they're within the caster's line-of-sight.  Creatures who are shuttled away by allies into another room, or whose person is somehow hidden behind an obstruction, are able to regain their sight within two rounds.  This also applies if the caster takes cover or moves out of sight.
 +
 +
[[Dispel Magic (spell)|Dispel magic]] or [[Dispel Illusion (spell)|illusion]] counteract the spell's effects, as is the conjuring of any physical object between the caster and the blinded creature, such as a [[Wall of Stone (spell)|wall of stone]] or [[Wall of Fog (spell)|fog]].  An illusion like [[Phantasmal Feature (spell)|phantasmal feature]] is insufficient.
 +
 +
Creatures without eyes cannot be affected.
 +
 +
== Reaction ==
 +
Blinded creatures will panic when affected, either freezing in place (60%) or turning to run and falling (40%).  In the case of the latter, the creature suffers 1-4 [[Damage (hit points)|damage]] from a stumble or [[Crashes & Collisions|colliding]] with something.  The creature will be unable to take any defensive action at all '''for 2-8 rounds''', being reduced to a [[Helpless Defenders|helpless defender]] — and if threatened or attacked, is 95% likely to surrender at once.
 +
 +
Once the initial shock has worn off, they may attempt to defend themselves, though their [[Armour Class|armour class]] is reduced by 4 pts. and their chance [[Roll to Hit|to hit]] suffers a penalty of -8.
 +
 +
[[Category: Illusionary Spells]]

Latest revision as of 17:52, 17 January 2022

Blindness (spell).jpg

Blindness potentially strikes a victim with an utter inability to see — from their perspective, being plunged into darkness. Recipients are allowed a save vs. magic, in which case the spell fails and the recipient retains his or her sight. The effect is an illusion; the affected creature isn't really blind.

Blindness
Range 30 ft.
Duration see text
Area of Effect 1 creature per 3 levels
Casting Time 1 round
Saving Throw negates
Level illusionist (2nd)

Those who are blinded remain so as long as they're within the caster's line-of-sight. Creatures who are shuttled away by allies into another room, or whose person is somehow hidden behind an obstruction, are able to regain their sight within two rounds. This also applies if the caster takes cover or moves out of sight.

Dispel magic or illusion counteract the spell's effects, as is the conjuring of any physical object between the caster and the blinded creature, such as a wall of stone or fog. An illusion like phantasmal feature is insufficient.

Creatures without eyes cannot be affected.

Reaction

Blinded creatures will panic when affected, either freezing in place (60%) or turning to run and falling (40%). In the case of the latter, the creature suffers 1-4 damage from a stumble or colliding with something. The creature will be unable to take any defensive action at all for 2-8 rounds, being reduced to a helpless defender — and if threatened or attacked, is 95% likely to surrender at once.

Once the initial shock has worn off, they may attempt to defend themselves, though their armour class is reduced by 4 pts. and their chance to hit suffers a penalty of -8.