Difference between revisions of "Cleric 4th Level Spells"

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[[Hit Dice]]{| class="wikitable sortable"
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description
 
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|[[Exorcise (spell)|Exorcise]] || 10 ft. || permanent || 1 creature or object || special || none || no || casts out possession
 
|[[Exorcise (spell)|Exorcise]] || 10 ft. || permanent || 1 creature or object || special || none || no || casts out possession
 
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|[[Giant Insect (spell)|Giant Insect]] || 60 ft. || 2 rounds/level || 2 hit dice/level || 2 rounds || none || no || enlarges ordinary insects
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|[[Giant Insect (spell)|Giant Insect]] || 60 ft. || 2 rounds/level || 2 [[Hit Dice|hit dice]]/level || 2 rounds || none || no || enlarges ordinary insects
 
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|[[Imbue with Spell Ability (spell)|Imbue with Spell Ability]] || touch || special || 1 creature || 2 rounds || none || yes || gives spell abilities to others
 
|[[Imbue with Spell Ability (spell)|Imbue with Spell Ability]] || touch || special || 1 creature || 2 rounds || none || yes || gives spell abilities to others

Revision as of 17:50, 12 July 2020

Hit Dice{| class="wikitable sortable" ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description |- |Abjure || 5 ft./level || 1 year || 1 creature || 2 rounds || none || no || sends a creature to its own plane |- |Cloak of Fear || self || 3 rounds/level || 5 ft. circle || 2 rounds || none* || yes || causes fear to those who attack |- |Cure Serious Wounds || touch || permanent || 16 +4d8 hit points || 2 rounds || none || no || restores lost hit points |- |Detect Lie || 30 ft. || 1 round/level || 1 creature || 2 rounds || none* || no || detects or conceals a lie |- |Divination || self || special || special || 2 rounds || none || yes || receives answers from the gods |- |Exorcise || 10 ft. || permanent || 1 creature or object || special || none || no || casts out possession |- |Giant Insect || 60 ft. || 2 rounds/level || 2 hit dice/level || 2 rounds || none || no || enlarges ordinary insects |- |Imbue with Spell Ability || touch || special || 1 creature || 2 rounds || none || yes || gives spell abilities to others |- |Lower Water || 20 ft./level || 10 rounds/level || 20 ft. cube/level || 2 rounds || none || no || causes water to sink away |- |Neutralize Poison || touch || permanent || 1 creature || 1 move || none* || no || removes the effects of poison |- |Protection from Malevolence 15 ft. radius || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || yes || protects against attacks |- |Speak with Plants || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || yes || communicates with plants |- |Spell Immunity || touch || 3 rounds/level || 1 creature || 2 rounds || none || yes || makes immune to cleric spells |- |Spike Growth || 60 ft. || 30 +5 rounds/level || 4 hexes/level || 2 rounds || none || no || changes vegetation into spikes |- |Sticks to Snakes || 30 ft. || 2 rounds/level || 1 stick/level || 2 rounds || none || no || transforms sticks into snakes |- |Tongues || self || 10 rounds || 60 ft. circle || 2 rounds || none || yes || allows communication in any language |}
See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables