Difference between revisions of "Equipment Notes"
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:*'''Aloe vera''': natural oil that will reduce the negative effects of uncomfortably hot temperatures by restoring ability points 1 point. | :*'''Aloe vera''': natural oil that will reduce the negative effects of uncomfortably hot temperatures by restoring ability points 1 point. | ||
:*'''[[Amaranth (herb)|Amaranth]]''': natural flower that, when properly prepared, will enable immortality. | :*'''[[Amaranth (herb)|Amaranth]]''': natural flower that, when properly prepared, will enable immortality. | ||
+ | :*'''Angel's trumpet''': a flowering plant that serves as a source for poisonous [https://en.wikipedia.org/wiki/Atropine atropine]. and [https://en.wikipedia.org/wiki/Hyoscine_hydrobromide scopolamine]. | ||
+ | :*'''Apple''': also known as the malus domestica, whose seeds produce a mildly poisonous substance, [https://en.wikipedia.org/wiki/Amygdalin amygdalin]. | ||
+ | :*'''Belladonna''': a herbaceous plant, one of the most poisonous toxic plants known, a powerful source of atropine. | ||
:*'''[[Betel Nut (remedy)|Betel nut]]''': when prepared by an apothecary as a powder, will defend the body against parasitic infestations. | :*'''[[Betel Nut (remedy)|Betel nut]]''': when prepared by an apothecary as a powder, will defend the body against parasitic infestations. | ||
+ | :*'''Bloodroot''': a flowering plant native to North America, producing the insinuative poison [https://en.wikipedia.org/wiki/Sanguinarine sanguinarine]. | ||
+ | :*'''Bush lily''': native to Southern Africa, producing a relatively mild poison causing breathlessness. | ||
+ | :*'''Cassava''': a woody tuber native to South America and a source of poisonous [https://en.wikipedia.org/wiki/Linamarin linamarin], used for the making of [https://en.wikipedia.org/wiki/Cyanide cyanide]. | ||
+ | :*'''False Hellebore''': a perennial flowering plant found in dry meadows and steppes throughout Eurasia; a source for poisonous [https://en.wikipedia.org/wiki/Aconitine aconitine]. | ||
+ | :*'''Horse chestnut''': a flowering plant; all parts of the plant are poisonous, causing nausea, muscle twitches and paralysis. | ||
:*'''Jacob's ladder''': a dried root, usually shaved, that will heal damage done by poison only in the manner of a healing salve (see above), usually more cheaply. | :*'''Jacob's ladder''': a dried root, usually shaved, that will heal damage done by poison only in the manner of a healing salve (see above), usually more cheaply. | ||
:*'''[[Monk's Head (herb)|Monk's head]]''': a toadstool that has multiple healing properties, including treatment of hormonal organs, asthma and excessive heart rate, in addition to driving off werewolves. | :*'''[[Monk's Head (herb)|Monk's head]]''': a toadstool that has multiple healing properties, including treatment of hormonal organs, asthma and excessive heart rate, in addition to driving off werewolves. | ||
− | :*'''Woundwort: like amaranth (see above), woundwort will half the chance of a resurrection survival roll failing when a character is magically restored from death. Woundwort does not possess amaranth's other properties, however. | + | :*'''Monkshood''': a flowering plant that is a source for poisonous aconitine. |
+ | :*'''Nightshade''': a family of flowering plants, many members of which produce toxic poisons that are hallucinogenic and paralysis. | ||
+ | :*'''Poison oak''': a flowering shrub of the sumac family, one of many sources for poisonous [https://en.wikipedia.org/wiki/Urushiol urushiol oil]. | ||
+ | :*'''Rosary pea''': a climbing ivy which produces a bean that contains the extremely toxic [https://en.wikipedia.org/wiki/Abrin abrin]. | ||
+ | :*''': Suicide tree''': a flowering shrub that produces a fruit, the seeds of which are a source for poisonous [https://en.wikipedia.org/wiki/Cerberin cerberin]. The taste can be masked by strong spices, such as curry; the poison is often used in murder and suicide in India. | ||
+ | :*'''Water-arum''': a very poisonous flowering plant that serves as a source for [https://en.wikipedia.org/wiki/Oxalic_acid oxalic acid]. | ||
+ | :*'''Water hemlock''': a perennial herb, the root of which is a source for the poisonous cicutoxin, causing death by respiratory paralysis. | ||
+ | :*'''White baneberry''': a poisonous flowering plant that yields a hard white berry, able to produce an immediate sedative and potentially lethal effect. | ||
+ | :*'''White snakeroot''': a poisonous herb that is a source for [https://en.wikipedia.org/wiki/Tremetone tremetol]. | ||
+ | :*'''Woundwort''': like amaranth (see above), woundwort will half the chance of a resurrection survival roll failing when a character is magically restored from death. Woundwort does not possess amaranth's other properties, however. | ||
+ | :*'''Yellow Oleander''': a highly poisonous flowering plant, known to cause heart failure. | ||
== Spell Components == | == Spell Components == |
Revision as of 20:54, 17 March 2020
I've included this index to account for goods, services and general objects for which I have created special rules in my world. See Trade & Equipment.
Alchemy
- Blue mass: curative for madness and charm.
- Boric serum: anti-hemorrhagent; treats fungal infections; affects insects.
- Camphor oil: waxy solid, flammable; insect repellent and embalmer.
- Citronella oil: effective insect repellent.
- Four thieves' vinegar: anti-pestilential tonic that will reduce the degree of infection in diseases affecting the blood, breathing, joints & tendons, muscles, nose, throat & sinuses and the skin by 0-3 points when used by a competent physician.
- Faerie oil: acts as an addictive enticement and hallucinogenic for faeries; also an animation catalyst.
- Gripcolle: a gummy, magical substance that will temporarily function as a powerful glue.
- Devil's dung: a gummy resin that, if consumed, will provide the victim of possession a +2 saving throw against charm, even if no previous saving throw was possible. Often, the victim will need to be restrained in order to be force-fed the medication.
- Gum ammoniac: a gummy resin that will reduce the degree of infection in diseases affecting the creature's breathing by 0-3 points when used by a physician.
- Healing salve: healing substance that supplies 1-4 hit points per dose, closes wounds.
- Quicksilver: temporarily gives ordinary weapons the power to affect opponents as though silvered.
- Vitriol (blue): a copper-infused acid, sometimes called 'flower of copper,' that will reduce the degree of infection of eye diseases by 0-3 points when used by a competent physician.
- Vitriol (green): an iron-infused acid that will reduce the degree of infection of hormonal organs by 0-3 points when used by a competent physician.
- Wood alcohol: also called wood spirit, an anti-freeze and solvent that acts as an acid against molds & jellies.
Herbs & Plants
- Agrimonia: natural flower that will double the chance of pregnancy occurring.
- Alder catkins: natural flower that will reduce the degree of infection (see Disease) in diseases affecting the skin by 0-3 points when used by a physician; will heal damage done by insect bites (but not poison) in the manner of a healing salve (see below), usually more cheaply.
- Aloe vera: natural oil that will reduce the negative effects of uncomfortably hot temperatures by restoring ability points 1 point.
- Amaranth: natural flower that, when properly prepared, will enable immortality.
- Angel's trumpet: a flowering plant that serves as a source for poisonous atropine. and scopolamine.
- Apple: also known as the malus domestica, whose seeds produce a mildly poisonous substance, amygdalin.
- Belladonna: a herbaceous plant, one of the most poisonous toxic plants known, a powerful source of atropine.
- Betel nut: when prepared by an apothecary as a powder, will defend the body against parasitic infestations.
- Bloodroot: a flowering plant native to North America, producing the insinuative poison sanguinarine.
- Bush lily: native to Southern Africa, producing a relatively mild poison causing breathlessness.
- Cassava: a woody tuber native to South America and a source of poisonous linamarin, used for the making of cyanide.
- False Hellebore: a perennial flowering plant found in dry meadows and steppes throughout Eurasia; a source for poisonous aconitine.
- Horse chestnut: a flowering plant; all parts of the plant are poisonous, causing nausea, muscle twitches and paralysis.
- Jacob's ladder: a dried root, usually shaved, that will heal damage done by poison only in the manner of a healing salve (see above), usually more cheaply.
- Monk's head: a toadstool that has multiple healing properties, including treatment of hormonal organs, asthma and excessive heart rate, in addition to driving off werewolves.
- Monkshood: a flowering plant that is a source for poisonous aconitine.
- Nightshade: a family of flowering plants, many members of which produce toxic poisons that are hallucinogenic and paralysis.
- Poison oak: a flowering shrub of the sumac family, one of many sources for poisonous urushiol oil.
- Rosary pea: a climbing ivy which produces a bean that contains the extremely toxic abrin.
- : Suicide tree: a flowering shrub that produces a fruit, the seeds of which are a source for poisonous cerberin. The taste can be masked by strong spices, such as curry; the poison is often used in murder and suicide in India.
- Water-arum: a very poisonous flowering plant that serves as a source for oxalic acid.
- Water hemlock: a perennial herb, the root of which is a source for the poisonous cicutoxin, causing death by respiratory paralysis.
- White baneberry: a poisonous flowering plant that yields a hard white berry, able to produce an immediate sedative and potentially lethal effect.
- White snakeroot: a poisonous herb that is a source for tremetol.
- Woundwort: like amaranth (see above), woundwort will half the chance of a resurrection survival roll failing when a character is magically restored from death. Woundwort does not possess amaranth's other properties, however.
- Yellow Oleander: a highly poisonous flowering plant, known to cause heart failure.
Spell Components
While spellcasters do not have to worry about using spell components when actually casting spells in my game, to create scrolls of those spells, the original list of spell components still serve as a set of ingredients. These are listed below:
- Bat (live): for darkness 15 ft. radius and wizard eye spells
- Bone shard: piece of human skeleton; for scare spell.
- Carp (live), minnow: for identify spell.
- Cricket (live), of old age: for magic mouth & sleep spells.
- Cricket (live), of young age: for jump spell.
- Eyeball (human): for clairvoyance spell and potion.
- Flesh (human): for animate dead spell.
- Ichor (doppleganger): brain fluid, for polymorph other spell and potion.
- Ichor (goblin): brain fluid, for monster summoning I spell.
- Ichor (hobgoblin): brain fluid, for monster summoning II spell.
- Leeches: multiple annelids floating in water, for tongues spell; see bloodletting.
- Owl feather (steeped in wine): for identify spell.
- Scarab (live): for strength spell.
- Spider (live): for spider climb spell.
See Also,
Poison
Trade & Equipment
Weapons List