Difference between revisions of "Wood Elf"
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| special = 90% resistant to [[Sleep (spell)|sleep]] and [[Charm Person (spell)|charm]], [[Hereditary Weapon I (sage ability)|+1 with]]<br>[[Bow (weapon)|bow]] & [[Sword (weapon)|sword]], [[Experience Level|experience levels]], higher<br>[[Ability Stats|ability statistics]], [[Surprise (combat)|surprise]] on a 1–4 | | special = 90% resistant to [[Sleep (spell)|sleep]] and [[Charm Person (spell)|charm]], [[Hereditary Weapon I (sage ability)|+1 with]]<br>[[Bow (weapon)|bow]] & [[Sword (weapon)|sword]], [[Experience Level|experience levels]], higher<br>[[Ability Stats|ability statistics]], [[Surprise (combat)|surprise]] on a 1–4 | ||
}} | }} | ||
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| + | '''Wood elves''' are natives of deciduous forests in many parts of the New World, stretching from the Maritimes to Missouri and Mississippi river valleys. While sharing many of the abilities of European, "winter" elves, they are distinct in culture, behavior, and their role in the game world. Thriving in the ever-changing rhythms of the hardwood forests, they have chosen to act as caretakers of the land, particularly in their dealings with native human tribes far beyond their own lines — sharing knowledge, counsel and defense | ||
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See [[Bestiary]] | See [[Bestiary]] | ||
[[Category: Lacks Image]] | [[Category: Lacks Image]] | ||
Revision as of 19:06, 5 February 2025
| Species | elven |
| No. Appearing | 5–50 |
| Behaviour | clan |
| Range | taiga, woodland |
| Size | 5 ft. tall |
| Weight | 100 lbs. |
| Intelligence | 16 to 19 |
| Armour Class | 6 |
| Hit Dice | 2 |
| Action Points | 5 |
| Max. Stride | 8 |
| THAC0 | 20 |
| Hp/Die | d6 |
| Attack Forms | by weapon type |
| Damage | variable |
| Special Attacks | 90% resistant to sleep and charm, +1 with bow & sword, experience levels, higher ability statistics, surprise on a 1–4 |
Wood elves are natives of deciduous forests in many parts of the New World, stretching from the Maritimes to Missouri and Mississippi river valleys. While sharing many of the abilities of European, "winter" elves, they are distinct in culture, behavior, and their role in the game world. Thriving in the ever-changing rhythms of the hardwood forests, they have chosen to act as caretakers of the land, particularly in their dealings with native human tribes far beyond their own lines — sharing knowledge, counsel and defense
See Bestiary