Difference between revisions of "Mage 3rd Level Spells"

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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| [[Blink (spell)|Blink]] || self || 1 blink/level* || transfer up to 20 ft. || 2 rounds || none || allows short teleportation jumps
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| [[Blink (spell)|blink]] || self || 1 blink/level* || transfer up to 20 ft. || 2 rounds || none || allows short teleportation jumps
 
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| [[Clairaudience (spell)|Clairaudience]]
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| [[Clairaudience (spell)|clairaudience]] || self || 6 rounds/level || one location || 2 rounds || none || hears sound surrounding any location familiar to the caster
 
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| [[Clairvoyance (spell)|Clairvoyance]]
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| [[Clairvoyance (spell)|clairvoyance]] || self || 6 rounds/level || one location || 2 rounds || none || visually surveys any location familiar to the caster
 
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| [[Cloudburst (spell)|Cloudburst]] || 20 ft./level || 10 rounds* || 15 ft. radius circle* || 2 rounds || none || creates a downburst of rain
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| [[Cloudburst (spell)|cloudburst]] || 20 ft./level || 10 rounds* || 15 ft. radius circle* || 2 rounds || none || creates a downburst of rain
 
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| [[Detect Illusion (spell)|Detect illusion]] || 10 ft./level || 20 rounds/level || 10 ft. path* || 1 round || none || discloses the true nature of illusions
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| [[Detect Illusion (spell)|detect illusion]] || 10 ft./level || 20 rounds/level || 10 ft. path* || 1 round || none || discloses the true nature of illusions
 
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| [[Dispel Magic (spell)|Dispel magic]] || 60 ft. || permanent || 30 ft. diameter cube || 2 rounds || none || eliminates temporal magic in the form of spells and powers
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| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. diameter cube || 2 rounds || none || eliminates temporal magic in the form of spells and powers
 
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| [[Explosive Runes (spell)|Explosive runes]]
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| [[Explosive Runes (spell)|explosive runes]]
 
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| [[Feign Death (spell)|Feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 action point || none || provides the semblance of being dead
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| [[Feign Death (spell)|feign death]] || touch || 10 +3 rounds/level || 1 creature || 1 action point || none || provides the semblance of being dead
 
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| [[Fireball (spell)|Fireball]]
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| [[Fireball (spell)|fireball]] || 10 +10 ft./level || instantaneous || 20 ft. radius sphere || 2 rounds || ½ damage || creates an explosive ball of fire that causes damage
 
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| [[Flame Arrow (spell)|Flame arrow]]
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| [[Flame Arrow (spell)|flame arrow]]
 
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| [[Fly (spell)|Fly]]
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| [[Fly (spell)|fly]]
 
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| [[Gust of Wind (spell)|Gust of wind]]
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| [[Gust of Wind (spell)|gust of wind]]
 
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| [[Haste (spell)|Haste]] || 60 ft. || 1 round/level || 1 creature/3 levels || 2 rounds || none || doubles the movement speed of recipients
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| [[Haste (spell)|haste]] || 60 ft. || 1 round/level || 1 creature/3 levels || 2 rounds || none || doubles the movement speed of recipients
 
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| [[Hold Person (spell)|Hold person]] || 60 ft. || 4 +1 round/level || 3 humanoids || 1 round || none || paralyses persons so they cannot move
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| [[Hold Person (spell)|hold person]] || 60 ft. || 4 +1 round/level || 3 humanoids || 1 round || none || paralyses persons so they cannot move
 
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| [[Infravision (spell)|Infravision]]
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| [[Infravision (spell)|infravision]]
 
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| [[Invisibility, 10 ft. Radius (spell)|Invisibility,<br>10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || allows multiple persons to become invisible
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| [[Invisibility, 10 ft. Radius (spell)|invisibility,<br>10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || allows multiple persons to become invisible
 
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| [[Leomund's Tiny Hut (spell)|Leomund's tiny hut]]
 
| [[Leomund's Tiny Hut (spell)|Leomund's tiny hut]]
 
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| [[Lightning Bolt (spell)|Lightning bolt]] || 40 +10 ft. per level || instantaneous || up to 3 targets || 2 rounds || ½ damage || evokes a powerful lightning strike on targets
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| [[Lightning Bolt (spell)|lightning bolt]] || 40 +10 ft. per level || instantaneous || up to 3 targets || 2 rounds || ½ damage || evokes a powerful lightning strike on targets
 
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| [[Melf's Minute Meteors (spell)|Melf's minute meteors]]
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| [[Melf's Minute Meteors (spell)|Melf's minute meteors]] || 10 ft. per level || 1 round || 25 ft. circle;<BR>1 meteor per level || 2 rounds || none || calls down a collection of meteors to hit targets inside the area of effect
 
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| [[Monster Summoning I (spell)|Monster summoning I]]
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| [[Monster Summoning I (spell)|monster summoning I]] || self || 10 +1 round per level || 30 ft. radius* || 2 rounds || none || conjures monsters to act as slaves for the caster
 
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| [[Protection from Malevolence, 15 ft. radius (spell)|Protection from Malevolence,<br>15 ft. radius]] || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || creates a circle of protection against magic and attacks
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| [[Protection from Malevolence, 15 ft. radius (spell)|protection from malevolence,<br>15 ft. radius]] || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || creates a circle of protection against magic and attacks
 
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| [[Protection from Normal Missiles|Protection from normal<br>Missiles]]
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| [[Protection from Normal Missiles|protection from normal<br>missiles]]
 
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| [[Slow (spell)|Slow]] || 90 +10 ft./level || 1 +1 round per level || 1 creature/3 levels || 2 rounds || none || halves the movement speed of creatures  
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| [[Slow (spell)|slow]] || 90 +10 ft./level || 1 +1 round per level || 1 creature/3 levels || 2 rounds || none || halves the movement speed of creatures  
 
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| [[Suggestion (spell)|Suggestion]] || 30 ft. || 6 +6 rounds/level || 1 creature || 2 rounds || negates* || plants the desire to perform an action in the recipient's mind
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| [[Suggestion (spell)|suggestion]] || 30 ft. || 6 +6 rounds/level || 1 creature || 2 rounds || negates* || plants the desire to perform an action in the recipient's mind
 
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| [[Tongues (spell)|Tongues]] || self || 10 rounds || 30 ft. radius circle || 2 rounds || none* || enables comprehension and communication with languages
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| [[Tongues (spell)|tongues]] || self || 10 rounds || 30 ft. radius circle || 2 rounds || none* || enables comprehension and communication with languages
 
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| [[Water Breathing (spell)|Water breathing]] || touch || 1 hour/level || 1 creature* || 2 rounds || none || enables the recipient to breathe underwater
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| [[Water Breathing (spell)|water breathing]] || touch || 1 hour/level || 1 creature* || 2 rounds || none || enables the recipient to breathe underwater
 
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[[Magical Spell Acquisition]]<br>
 
[[Magical Spell Acquisition]]<br>
 
[[Magical Spell Tables]]<br>
 
[[Magical Spell Tables]]<br>
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[[Category: Reviewed]]

Latest revision as of 05:28, 24 May 2024

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
blink self 1 blink/level* transfer up to 20 ft. 2 rounds none allows short teleportation jumps
clairaudience self 6 rounds/level one location 2 rounds none hears sound surrounding any location familiar to the caster
clairvoyance self 6 rounds/level one location 2 rounds none visually surveys any location familiar to the caster
cloudburst 20 ft./level 10 rounds* 15 ft. radius circle* 2 rounds none creates a downburst of rain
detect illusion 10 ft./level 20 rounds/level 10 ft. path* 1 round none discloses the true nature of illusions
dispel magic 60 ft. permanent 30 ft. diameter cube 2 rounds none eliminates temporal magic in the form of spells and powers
explosive runes
feign death touch 10 +3 rounds/level 1 creature 1 action point none provides the semblance of being dead
fireball 10 +10 ft./level instantaneous 20 ft. radius sphere 2 rounds ½ damage creates an explosive ball of fire that causes damage
flame arrow
fly
gust of wind
haste 60 ft. 1 round/level 1 creature/3 levels 2 rounds none doubles the movement speed of recipients
hold person 60 ft. 4 +1 round/level 3 humanoids 1 round none paralyses persons so they cannot move
infravision
invisibility,
10 ft. radius
self special 10 ft. radius* 2 rounds none allows multiple persons to become invisible
Leomund's tiny hut
lightning bolt 40 +10 ft. per level instantaneous up to 3 targets 2 rounds ½ damage evokes a powerful lightning strike on targets
Melf's minute meteors 10 ft. per level 1 round 25 ft. circle;
1 meteor per level
2 rounds none calls down a collection of meteors to hit targets inside the area of effect
monster summoning I self 10 +1 round per level 30 ft. radius* 2 rounds none conjures monsters to act as slaves for the caster
protection from malevolence,
15 ft. radius
touch 6 rounds/level 15 ft. radius circle 2 rounds none creates a circle of protection against magic and attacks
protection from normal
missiles
slow 90 +10 ft./level 1 +1 round per level 1 creature/3 levels 2 rounds none halves the movement speed of creatures
suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* plants the desire to perform an action in the recipient's mind
tongues self 10 rounds 30 ft. radius circle 2 rounds none* enables comprehension and communication with languages
water breathing touch 1 hour/level 1 creature* 2 rounds none enables the recipient to breathe underwater


See also,
Mage
Magical Spell Acquisition
Magical Spell Tables