Difference between revisions of "Druidical Spell Acquisition"
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− | '''Druidical spell acquisition''' explains how the [[Druid (class)|druid]] [[Character Class|character class]] acquires their collection of incantations and dweomers. | + | '''Druidical spell acquisition''' explains how the [[Druid (class)|druid]] [[Character Class|character class]] acquires their collection of incantations and dweomers. Druidical magic operates by harnessing the essence of [[Wild Magic|wild magic]], channeling its power into spells that individuals have learned to create according to their [[Experience Level|level of experience]]. Once a spell is understood, it may be cast once per day — and then, once it's cast, it must be "[[Spellcasting|relearned]]" through meditation. Druids do not carry [[Spellbook|spellbooks]]. |
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+ | Druids do not carry [[Spellbook|spellbooks]]. Instead, they achieve a spiritual connection with the natural world, a profound link beyond the scope of the ordinary five senses. The druid, in a manner challenging to articulate, attains a supernatural awareness of the flow of energy, the vitality of living beings, and the elements of water and earth — extending even to the heat and magma beneath the world's crust. These potent forces are "tapped," or gathered, while the druid constructs the spell in his or her mind. As these forces exist everywhere, even outside the [[Prime Material (inner plane)|Prime Material]], druids may regain their spells anywhere. | ||
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+ | Meditation requires 15 minutes per day, per level of the spell. Like other Like other spellcasters, druids must maintain concentration when casting spells. | ||
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A druid gains spells according to Druid's Spell acquisition table, as shown. Bonus spells are gained according to the character's [[Wisdom (ability stat)|wisdom]], as shown on the Bonus Spells table. The spells gained are cumulative; thus, a character with a 15 wisdom would gain two 1st level spells and one 2nd level. Bonus spells aren't gained until the character achieves the level where spells of that power are gained ordinarily. For example, the bonus 3rd level spell isn't gained until the druid achieves 4th level. | A druid gains spells according to Druid's Spell acquisition table, as shown. Bonus spells are gained according to the character's [[Wisdom (ability stat)|wisdom]], as shown on the Bonus Spells table. The spells gained are cumulative; thus, a character with a 15 wisdom would gain two 1st level spells and one 2nd level. Bonus spells aren't gained until the character achieves the level where spells of that power are gained ordinarily. For example, the bonus 3rd level spell isn't gained until the druid achieves 4th level. | ||
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==== Druidical Spell Tables ==== | ==== Druidical Spell Tables ==== |
Revision as of 19:22, 11 November 2023
Druidical spell acquisition explains how the druid character class acquires their collection of incantations and dweomers. Druidical magic operates by harnessing the essence of wild magic, channeling its power into spells that individuals have learned to create according to their level of experience. Once a spell is understood, it may be cast once per day — and then, once it's cast, it must be "relearned" through meditation. Druids do not carry spellbooks.
Contents
Druids do not carry spellbooks. Instead, they achieve a spiritual connection with the natural world, a profound link beyond the scope of the ordinary five senses. The druid, in a manner challenging to articulate, attains a supernatural awareness of the flow of energy, the vitality of living beings, and the elements of water and earth — extending even to the heat and magma beneath the world's crust. These potent forces are "tapped," or gathered, while the druid constructs the spell in his or her mind. As these forces exist everywhere, even outside the Prime Material, druids may regain their spells anywhere.
Meditation requires 15 minutes per day, per level of the spell. Like other Like other spellcasters, druids must maintain concentration when casting spells.
X.P. Level | 1st lvl | 2nd lvl | 3rd lvl | 4th lvl | 5th lvl | 6th lvl | 7th lvl |
---|---|---|---|---|---|---|---|
1st | 2 | – | – | – | – | – | – |
2nd | 2 | 1 | – | – | – | – | – |
3rd | 3 | 2 | – | – | – | – | – |
4th | 3 | 2 | 1 | – | – | – | – |
5th | 4 | 3 | 2 | – | – | – | – |
6th | 4 | 3 | 2 | 1 | – | – | – |
7th | 4 | 4 | 3 | 1 | – | – | – |
8th | 4 | 4 | 3 | 2 | – | – | – |
9th | 5 | 4 | 3 | 2 | 1 | – | – |
10th | 5 | 4 | 3 | 3 | 2 | – | – |
11th | 5 | 5 | 3 | 3 | 2 | 1 | – |
12th | 6 | 5 | 4 | 3 | 3 | 2 | – |
13th | 6 | 5 | 5 | 4 | 4 | 2 | 1 |
14th | 6 | 6 | 6 | 5 | 4 | 3 | 1 |
15th | 7 | 6 | 6 | 6 | 5 | 3 | 2 |
16th | 7 | 7 | 6 | 6 | 5 | 4 | 2 |
17th | 7 | 7 | 7 | 6 | 6 | 4 | 3 |
18th | 8 | 7 | 7 | 7 | 6 | 5 | 3 |
19th | 8 | 8 | 7 | 7 | 7 | 5 | 4 |
20th | 8 | 8 | 8 | 7 | 7 | 6 | 4 |
21st | 9 | 8 | 8 | 7 | 7 | 7 | 5 |
22nd | 9 | 8 | 8 | 8 | 8 | 7 | 6 |
23rd | 9 | 9 | 9 | 8 | 8 | 8 | 7 |
24th | 10 | 10 | 8 | 8 | 6 | 6 | 4 |
25th | 10 | 10 | 9 | 8 | 7 | 6 | 4 |
26th | 11 | 10 | 9 | 9 | 7 | 6 | 5 |
27th | 11 | 11 | 9 | 9 | 7 | 7 | 5 |
28th | 11 | 11 | 10 | 10 | 8 | 7 | 5 |
29th | 12 | 11 | 10 | 10 | 9 | 8 | 6 |
Wisdom | Spell Bonus |
---|---|
13 | 1st level |
14 | 1st level |
15 | 2nd level |
16 | 2nd level |
17 | 3rd level |
18 | 4th level |
A druid gains spells according to Druid's Spell acquisition table, as shown. Bonus spells are gained according to the character's wisdom, as shown on the Bonus Spells table. The spells gained are cumulative; thus, a character with a 15 wisdom would gain two 1st level spells and one 2nd level. Bonus spells aren't gained until the character achieves the level where spells of that power are gained ordinarily. For example, the bonus 3rd level spell isn't gained until the druid achieves 4th level.
Druidical Spell Tables
Druid 1st Level Spells
Druid 2nd Level Spells
Druid 3rd Level Spells
Druid 4th Level Spells
Druid 5th Level Spells
Druid 6th Level Spells
Druid 7th Level Spells
See Also,
Druid (class)
Druidical Spell Tables
Spellcasting