Difference between revisions of "Druid 2nd Level Spells"

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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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| [[Barkskin (spell)|Barkskin]] || touch || 5 rounds/level || 1 creature || 1 round || none || improves [[Armour Class|armour class]] by 2 points
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| [[Charm Person & Mammal (spell)|Charm Person & Mammal]] || 30 ft. || 5 rounds, +3/level || 1 creature || 1 round || negates* || brings creature under the caster's sway
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| [[Create Water (spell)|Create Water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || creates [[Water|water]]
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| [[Cure Light Wounds (spell)|Cure Light Wounds]] || touch || permanent || 1 to 8 recipients || 1 round || none* || [[Healing|cures]] 4 +d4 [[Hit Points|hit points]]
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| [[Feign Death (spell)|Feign Death]] || touch || 10 rounds, +3/level || 1 creature || 1 action point || none || creates the [[Illusion|illusion]] of [[Death|death]]
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| [[Fire Trap (spell)|Fire Trap]] || touch || until discharged* || 1 object || 1 round || ½ [[Damage (hit points)|damage]] || [[Trap|traps]] closed objects
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| [[Flame Blade (spell)|Flame Blade]] || touch || 1 round/level || 1 scimitar || 1 round || none || acts as a [[Weapons List|weapon]] and sets things alight
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| [[Goodberry (spell)|Goodberry]] || touch || 1 day/level  || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain
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| [[Heat Metal (spell)|Heat Metal]] || 40 ft. || 5 rounds || 1 hex/level || 1 round || none  || heats metal intensely
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| [[Locate Plants (spell)|Locate Plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired [[Plant|plants]]
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| [[Obscurement (spell)|Obscurement]] || self || 4 rounds/level || 5 ft. radius/level || 1 round || none || creates a misty vapour that limits vision
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| [[Produce Fire (spell)|Produce Fire]] || 10 ft. || 1 round per level || caster's hand || 1 round || none || ignites materials and causes damage
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| [[Slow Poison (spell)|Slow Poison]] || touch || 1 hour/level || 1 creature || 1 round || none || delays death from [[Poison (substance)|poison]]
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| [[Trip (spell)|Trip]] || touch || 10 rounds/level || 1-4 hexes* || 1 round || negates || creates a [[Snare|snare]] able to trip creatures
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| [[Warp Wood (spell)|Warp Wood]] || 10 ft./level || permanent || 1 [[Combat Hex|hex]] +1/3 levels* || 1 round || none || warps and contorts wooden objects
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|}
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See Also,<br>
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[[Druid (class)]]<br>
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[[Druidical Spell Acquisition]]<br>
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[[Druidical Spell Tables]]<br>

Latest revision as of 19:05, 11 November 2023

Spell Range Duration Area of Effect Casting Save Description
Barkskin touch 5 rounds/level 1 creature 1 round none improves armour class by 2 points
Charm Person & Mammal 30 ft. 5 rounds, +3/level 1 creature 1 round negates* brings creature under the caster's sway
Create Water 10 ft. permanent 1 cub.ft./level 1 round none creates water
Cure Light Wounds touch permanent 1 to 8 recipients 1 round none* cures 4 +d4 hit points
Feign Death touch 10 rounds, +3/level 1 creature 1 action point none creates the illusion of death
Fire Trap touch until discharged* 1 object 1 round ½ damage traps closed objects
Flame Blade touch 1 round/level 1 scimitar 1 round none acts as a weapon and sets things alight
Goodberry touch 1 day/level 2-8 fresh berries 1 round none gives berries the power to heal or to sustain
Heat Metal 40 ft. 5 rounds 1 hex/level 1 round none heats metal intensely
Locate Plants 60 ft./level 6 rounds/level self 1 round none gives location & number of desired plants
Obscurement self 4 rounds/level 5 ft. radius/level 1 round none creates a misty vapour that limits vision
Produce Fire 10 ft. 1 round per level caster's hand 1 round none ignites materials and causes damage
Slow Poison touch 1 hour/level 1 creature 1 round none delays death from poison
Trip touch 10 rounds/level 1-4 hexes* 1 round negates creates a snare able to trip creatures
Warp Wood 10 ft./level permanent 1 hex +1/3 levels* 1 round none warps and contorts wooden objects


See Also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables