Difference between revisions of "Multiple Attacks"
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+ | [[File:Multiple Attacks.jpg|right|560px|thumb]] | ||
+ | '''Multiple attacks''' describes a creature or character's ability to [[Attacking in Combat|attack]] multiple times in the same [[Combat Round|combat round]]. While there are numerous monsters with this potential (too many to list here), on the whole the benefit of multiple attacks for a character is something only enjoyed by [[Fighter (class)|fighters]], [[Paladin (class)|paladins]] and [[Ranger (class)|rangers]]. | ||
+ | __TOC__ | ||
+ | At the start of their careers, these classes fight at a rate of "one attack per round," written as "1/1" on the table shown. However, as [[Experience (X.P.)|experience]] and [[Experience Level|levels]] are gained, the prowess of these classes increases, allowing them to make multiple attacks in the same time frame. | ||
+ | |||
+ | == Advance to Multiple Attacks == | ||
{| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;" | {| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;" | ||
|+Fighter Attacks per Round | |+Fighter Attacks per Round | ||
− | ! style="width: 90px|Level !! style="width: 60px|# Attacks/ | + | ! style="width: 90px|Level !! style="width: 60px|# Attacks/ Round |
|- | |- | ||
| 1st to 3rd || 1/1 | | 1st to 3rd || 1/1 | ||
Line 15: | Line 21: | ||
| 13th and up || 2/1 | | 13th and up || 2/1 | ||
|} | |} | ||
+ | |||
+ | The first improvement takes place at 4th level. From that point on, the character is now able to make "five attacks every four rounds," written as "5/4." This works so that when a combatant with multiple attacks enters [[Combat|combat]], during the first three rounds the fighter, paladin or ranger is able to attack just once each round, as normal. With the fourth round, however, the character gains two attacks and rolls TWO [[Roll to Hit|attack dice]]. | ||
+ | |||
+ | While normally an attack requires 2 [[Action Points|action points]] (AP) to perform, when the character gains their "double-attack round," this expenditure is reduced to just 1 AP per attack. Thus the character performs both attacks with no loss in overall movement. Thereafter, for three rounds, the character reverts to one attack per round, followed by another double-attack. | ||
+ | |||
+ | At 6th, these fighter-type characters improve to four attacks every three rounds, written as "4/3." The rules for this, and at 8th level, when three attacks can be performed every two rounds ("3/2"), are just as previously described. | ||
+ | |||
+ | When characters gains the ability to attack five times every two rounds, written "5/2," they attack once in the first combat round, then a double-attack in the two successive rounds. This pattern repeats just as before. | ||
+ | |||
+ | At 13th, characters reach a point where they can attack twice a round, every round. | ||
+ | |||
+ | |||
+ | See [[Attacks with Two Weapons]] |
Latest revision as of 00:47, 20 October 2023
Multiple attacks describes a creature or character's ability to attack multiple times in the same combat round. While there are numerous monsters with this potential (too many to list here), on the whole the benefit of multiple attacks for a character is something only enjoyed by fighters, paladins and rangers.
Contents
At the start of their careers, these classes fight at a rate of "one attack per round," written as "1/1" on the table shown. However, as experience and levels are gained, the prowess of these classes increases, allowing them to make multiple attacks in the same time frame.
Advance to Multiple Attacks
Level | # Attacks/ Round |
---|---|
1st to 3rd | 1/1 |
4th to 5th | 5/4 |
6th to 7th | 4/3 |
8th to 10th | 3/2 |
11th to 12th | 5/3 |
13th and up | 2/1 |
The first improvement takes place at 4th level. From that point on, the character is now able to make "five attacks every four rounds," written as "5/4." This works so that when a combatant with multiple attacks enters combat, during the first three rounds the fighter, paladin or ranger is able to attack just once each round, as normal. With the fourth round, however, the character gains two attacks and rolls TWO attack dice.
While normally an attack requires 2 action points (AP) to perform, when the character gains their "double-attack round," this expenditure is reduced to just 1 AP per attack. Thus the character performs both attacks with no loss in overall movement. Thereafter, for three rounds, the character reverts to one attack per round, followed by another double-attack.
At 6th, these fighter-type characters improve to four attacks every three rounds, written as "4/3." The rules for this, and at 8th level, when three attacks can be performed every two rounds ("3/2"), are just as previously described.
When characters gains the ability to attack five times every two rounds, written "5/2," they attack once in the first combat round, then a double-attack in the two successive rounds. This pattern repeats just as before.
At 13th, characters reach a point where they can attack twice a round, every round.