Difference between revisions of "Settlements"

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== Effect of Settlements ==
 
== Effect of Settlements ==
Because settlements exist prior to mapmaking and infrastructure calculation, they are considered "special" from infrastructure-generated villages or towns.  Each settlement in a [[6-mile Hex|6-mile hex]] grants a bonus of +1 [[Coin (symbol)|coin]], +1 [[Bread (symbol)|bread]] and +1 [[Hammer (symbol)|hammers]] to that hex.  Settlements also have special rules related to hammers that allow for additional special [[Facilities|facilities]].
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Because settlements exist prior to mapmaking and infrastructure calculation, they are considered "special" from infrastructure-generated villages or towns.  They appear as a larger black dot on game maps, rather than as a smaller brown dot.  Each settlement in a [[6-mile Hex|6-mile hex]] grants a bonus of +1 [[Coin (symbol)|coin]], +1 [[Bread (symbol)|bread]] and +1 [[Hammer (symbol)|hammers]] to that hex.  Settlements also have special rules related to hammers that allow for additional special [[Facilities|facilities]].
  
  

Revision as of 22:06, 13 December 2022

Encyclopedia example.png

Settlements are pre-designated villages, towns or cities that originate with maps from the 1952 Colliers Encyclopedia. An example of map is shown on the right, originating with Rand McNally & Company. The choice of encyclopedia derives from it being the earliest consistent depiction of the world, and therefore as close as can be gotten to the period of Alexis' game world, Earth in the year 1650. As each centre shown on the map has a 1952 population figure, this makes it ideal to determine the world's population and infrastructure.

Determining Settlement Population

Places are researched to determine their date of founding, if such information is available. This information can be sometimes be found in the encyclopedia itself, in various other books or on the internet, particularly with wikipedia. However, these dates are inconsistent between sources, and are particularly unreliable online. Accuracy is less important than moving forward, so no effort is taken to keep checking these dates to determine the most accurate source.

Once a date is known, it's compared with the 1952 population of the place using this formula: [1650-(founding date)]/4000*(1952 population). For example, the city of Berlin in Germany was founded in the year 1237 AD (about). We calculate: 1650-1237 = 413; this divided by 4000 = 0.10325; this multiplied by 4,338,756 gives a base 1650 population of 447,977. This isn't accurate; but it is believable, given estimates given at the time.

The number "4000" is used as a base number that argues most of the world's cities have been founded since the year 2350 BCE. This isn't always the case, but it's a reasonable guideline.

Disasters

If, in the time since a city was founded, it has been historically plundered or has experienced a plague, then the calculated population is reduced by 10%, as often as such events occur. If a city has been destroyed or abandoned, and then rebuilt, then the total population is reduced by 50%, again as often as the event occurs. Berlin was devastated during the 30 years war, and thus half it's population is removed. This gives us a game total of 223,988.

Founding Date Issues

If the place is described as being founded later than 1650, then it does not exist. For example, the city of Bournemouth in England was founded in 1810. Therefore, there is no "Bournemouth" in the game world.

If a place has no founding date, but there's every reason to believe the settlement existed, then the average known founding dates within that province are averaged, with that average number being subtracted from 1650; this number is divided by 36. Then 6d6 are rolled, with each pip multiplied by the product produced by dividing by 36; this final total is subtracted from 1650. For example, the places in a given province prove to have an average founding date of 800 BC. We calculate: 1650-800 = 850; this divided by 36 = 23.611. We roll 13 on 6d6; 13x23.611 = 307; 1650-307= 1343. This last number is the year the place was founded.

Provincial Population

Having a founding date for every place in a province (a general name for all political subdivisions), we can now determine the population of that province.

Place Name 1952
population
Founding
Date
Game
Population
Dorchester 18,820 864 1,722
Poole 80,600 760 17,934
Weymouth 35,550 1150 3,999
Bournemouth 139,560 - -
Totals 266,530 - 23,655

As an example, we'll use the Viscounty of Dorsetshire, in south England, where Bournemouth doesn't exist in the game world. The final population totals shown have been adjusted due to plague and plundering: Dorchester twice (x0.81) and Weymouth once (x0.9). The total population for all four cities, including the one that doesn't exist, is 266,530. This, in fact, is almost exactly the same as the 1952 population for all of Dorsetshire: 268,480. Virtually everyone in the shire, apparently, lived in these four places. (Seems unlikely, probably a case of different census dates, but I have no other numbers).

We include Bournemouth because the absence of the city also affects the 1650 population. So we take the total population of all cities as they are in 1650, divide that by what their population was in 1952, and multiply that by the 1952 population. End total: 23,828.

This number is then used to calculate infrastructure.

Effect of Settlements

Because settlements exist prior to mapmaking and infrastructure calculation, they are considered "special" from infrastructure-generated villages or towns. They appear as a larger black dot on game maps, rather than as a smaller brown dot. Each settlement in a 6-mile hex grants a bonus of +1 coin, +1 bread and +1 hammers to that hex. Settlements also have special rules related to hammers that allow for additional special facilities.


See Also,
List of Kingdoms
List of Provinces
List of Settlements