Difference between revisions of "Hypnotic Pattern (spell)"

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| casting time = 1 [[Combat Round|round]]
 
| casting time = 1 [[Combat Round|round]]
 
| save = negates
 
| save = negates
| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]
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| level = [[Bard 3rd Level Spells|bard (3rd)]]; [[Illusionist 2nd Level Spells|illusionist (2nd)]]
 
}}
 
}}
  
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If attacked with [[Melee|hand-to-hand]] weapons, however, the spell is immediately '''broken for all those affected''', and they will be able to defend themselves — following the resolution of [[Surprise (combat)|surprise]] and [[Initiative|initiative]].  Attacks made with [[Missile Weapons|missile]] can be made without warning, so that initiative isn't rolled, but following the attack attempt the targeted creature's dweomer is again broken, restoring the self-will of all affected creatures.
 
If attacked with [[Melee|hand-to-hand]] weapons, however, the spell is immediately '''broken for all those affected''', and they will be able to defend themselves — following the resolution of [[Surprise (combat)|surprise]] and [[Initiative|initiative]].  Attacks made with [[Missile Weapons|missile]] can be made without warning, so that initiative isn't rolled, but following the attack attempt the targeted creature's dweomer is again broken, restoring the self-will of all affected creatures.
  
[[Category: Illusionary Spells]]
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[[Category: Bardic Spells]][[Category: Illusionary Spells]]

Latest revision as of 20:49, 20 June 2022

Hypnotic Pattern (spell).jpg

Hypnotic Pattern creates a panoply of weaving, turning patterns in the air, located within the spell's range. These patterns are so compelling that creatures designated by the caster must make a saving throw, or else stand gazing, hypnotised, by the effect. During this time, they will take no action for as long as the caster maintains concentration.

Hypnotic Pattern
Range 20 ft.
Duration special
Area of Effect 40 ft. diameter circle; up
to 3 HD per level
Casting Time 1 round
Saving Throw negates
Level bard (3rd); illusionist (2nd)

Affected creatures that are lying or sitting will stand when affected by the spell. Creatures that are bleeding from wounds, or acting in some manner, will cease what they're doing and stand, watching the patterns passively as the spell continues. Emotionally, the patterns are soothing; those affected will allow themselves to be nursed or fed, or otherwise given aid.

If attacked with hand-to-hand weapons, however, the spell is immediately broken for all those affected, and they will be able to defend themselves — following the resolution of surprise and initiative. Attacks made with missile can be made without warning, so that initiative isn't rolled, but following the attack attempt the targeted creature's dweomer is again broken, restoring the self-will of all affected creatures.