Difference between revisions of "Wall of Fog (spell)"
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[[File:Wall of Fog (spell).jpg|right|560px|thumb]] | [[File:Wall of Fog (spell).jpg|right|560px|thumb]] | ||
− | '''Wall of fog''' conjures a dense wall of misty vapour that greatly limits visibility within the affected area, including | + | '''Wall of fog''' conjures a dense wall of misty vapour that greatly limits visibility within the affected area, including [[Infravision|infravision]] and [[Ultravision (spell)|ultravision]]. The fog may be created anywhere, over land or water, passing through the middle of buildings or along a corridor, as high or as deep as the caster wishes within their ability. |
{{Spelltable | {{Spelltable | ||
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Within the spell's fog, visibility equals one hex exactly; combatants can therefore fight [[Melee|hand-to-hand]] within it, at no penalty [[Roll to Hit|to hit]] or [[Damage (hit points)|damage]], but [[Missile Weapons|missile weapons]] are useless. Attack spells can be fired blind, while audial-based spells, like [[Chant (spell)|chant]], [[Audible Glamer (spell)|audible glamer]] and [[Magic Mouth (spell)|magic mouth]], are strengthened in that their sources are invisible. | Within the spell's fog, visibility equals one hex exactly; combatants can therefore fight [[Melee|hand-to-hand]] within it, at no penalty [[Roll to Hit|to hit]] or [[Damage (hit points)|damage]], but [[Missile Weapons|missile weapons]] are useless. Attack spells can be fired blind, while audial-based spells, like [[Chant (spell)|chant]], [[Audible Glamer (spell)|audible glamer]] and [[Magic Mouth (spell)|magic mouth]], are strengthened in that their sources are invisible. | ||
− | In any hex adjacent to the wall of fog, visibility equals one hex when looking into the fog | + | In any hex adjacent to the wall of fog, visibility equals one hex when looking into the fog — or three hexes when looking along it. Visibility is completely normal when looking away from the wall. |
− | + | == Dispersing the Cloud == | |
+ | A [[Gust of Wind (spell)|gust of wind]] spell can cut through a wall of fog very quickly, so that the round after its discharge the once-foggy space will be completely clear. Other stronger wind-based spells are able to remove more or all of a wall of fog in a like amount of time. | ||
[[Category: Illusionary Spells]] | [[Category: Illusionary Spells]] |
Latest revision as of 17:51, 15 April 2022
Wall of fog conjures a dense wall of misty vapour that greatly limits visibility within the affected area, including infravision and ultravision. The fog may be created anywhere, over land or water, passing through the middle of buildings or along a corridor, as high or as deep as the caster wishes within their ability.
Range | 30 ft. +10 per level |
Duration | 2-8 rounds, +1 per level |
Area of Effect | six 10 ft. diameter cubes per level |
Casting Time | 1 round |
Saving Throw | negates |
Level | illusionist (1st) |
The fog is completely harmless, though creatures with an intelligence of less than 4 will "go to ground" in it. When the spell's duration comes to an end, the fog will require three complete rounds to evaporate, improving visibility by two hexes each round, until the effect is completely gone and full visibility is restored.
Visibility
Within the spell's fog, visibility equals one hex exactly; combatants can therefore fight hand-to-hand within it, at no penalty to hit or damage, but missile weapons are useless. Attack spells can be fired blind, while audial-based spells, like chant, audible glamer and magic mouth, are strengthened in that their sources are invisible.
In any hex adjacent to the wall of fog, visibility equals one hex when looking into the fog — or three hexes when looking along it. Visibility is completely normal when looking away from the wall.
Dispersing the Cloud
A gust of wind spell can cut through a wall of fog very quickly, so that the round after its discharge the once-foggy space will be completely clear. Other stronger wind-based spells are able to remove more or all of a wall of fog in a like amount of time.