Difference between revisions of "Druid 2nd Level Spells"
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| [[Goodberry (spell)|Goodberry]] || touch || 1 day/level || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain | | [[Goodberry (spell)|Goodberry]] || touch || 1 day/level || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain | ||
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− | | [[Heat Metal (spell)|Heat Metal]] || 40 ft. || | + | | [[Heat Metal (spell)|Heat Metal]] || 40 ft. || 5 rounds || 1 hex/level || 1 round || none || heats metal intensely |
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| [[Locate Plants (spell)|Locate Plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired plants | | [[Locate Plants (spell)|Locate Plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired plants | ||
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− | | [[Obscurement (spell)|Obscurement]] || self || 4 rounds/level || | + | | [[Obscurement (spell)|Obscurement]] || self || 4 rounds/level || 5 ft. radius/level || 1 round || none || creates a misty vapour that limits vision |
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| [[Produce Fire (spell)|Produce Fire]] || 10 ft. || undetermined || 3 ft. diameter* || 1 round || none || creates a log fire in full burn | | [[Produce Fire (spell)|Produce Fire]] || 10 ft. || undetermined || 3 ft. diameter* || 1 round || none || creates a log fire in full burn |
Revision as of 22:36, 13 January 2022
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Barkskin | touch | 5 rounds/level | 1 creature | 1 round | none | improves armour class by 2 points |
Charm Person & Mammal | 30 ft. | 5 rounds, +3/level | 1 creature | 1 round | negates* | brings creature under the caster's sway |
Create Water | 10 ft. | permanent | 1 cub.ft./level | 1 round | none | creates water |
Cure Light Wounds | touch | permanent | 1 to 8 recipients | 1 round | none* | cures 4 +d4 hit points |
Feign Death | touch | 10 rounds, +3/level | 1 creature | 1 action point | none | creates the illusion of death |
Fire Trap | touch | until discharged* | 1 object | 1 round | ½ damage | traps closed objects |
Flame Blade | touch | 1 round/level | 1 scimitar | 1 round | none | acts as a weapon and sets things alight |
Goodberry | touch | 1 day/level | 2-8 fresh berries | 1 round | none | gives berries the power to heal or to sustain |
Heat Metal | 40 ft. | 5 rounds | 1 hex/level | 1 round | none | heats metal intensely |
Locate Plants | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location & number of desired plants |
Obscurement | self | 4 rounds/level | 5 ft. radius/level | 1 round | none | creates a misty vapour that limits vision |
Produce Fire | 10 ft. | undetermined | 3 ft. diameter* | 1 round | none | creates a log fire in full burn |
Slow Poison | touch | 1 hour/level | 1 creature | 1 round | none | delays death from poison |
Trip | touch | 10 rounds/level | 10 ft. length | 1 round | none | creates a snare able to trip creatures |
Warp Wood | 10 ft./level | permanent | 1 hex +1/3 levels* | 1 round | none | warps and contorts wooden objects |
See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables