Difference between revisions of "Sure-footedness (sage study)"
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− | + | [[File:Sure-footedness (sage study).jpg|right|525px|thumb]] | |
+ | '''Sure-footedness''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Skulduggery (field)|Skulduggery]], enabling the character to move adroitly over difficult, rough, vertical and even impossible surfaces. These include cliffs, precipitous slopes, high ledges, rooftops, crossbeams and tight-ropes. The study includes some characteristics of [[Acrobatics (sage study)|acrobatics]]. | ||
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+ | Primarily, the study ensure the character's ability to cross dangerous environments without the hazard of a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]]. In addition, skill at placing one's feet provides an unusual ability to move silently and approach an enemy without being seen or heard. | ||
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+ | The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status. | ||
== Amateur == | == Amateur == | ||
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== Expert == | == Expert == | ||
:*'''[[Parkour (sage ability)|Parkour]]''': enables rapid movement through jumbled, complex environments. | :*'''[[Parkour (sage ability)|Parkour]]''': enables rapid movement through jumbled, complex environments. | ||
− | + | :*'''[[Water Skip (sage ability)|Water Skip]]''': allows the character to find brief purchase upon liquid surfaces. | |
− | + | ||
+ | == Sage == | ||
+ | :*'''[[Air Skip (sage ability)|Air Skip]]''': allows the character to find brief purchase on nothing but a breeze. | ||
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See Also,<br> | See Also,<br> | ||
[[Assassin Sage Abilities]]<br> | [[Assassin Sage Abilities]]<br> |
Revision as of 00:06, 13 December 2021
Sure-footedness is a sage study in the field of Skulduggery, enabling the character to move adroitly over difficult, rough, vertical and even impossible surfaces. These include cliffs, precipitous slopes, high ledges, rooftops, crossbeams and tight-ropes. The study includes some characteristics of acrobatics.
Primarily, the study ensure the character's ability to cross dangerous environments without the hazard of a dexterity check. In addition, skill at placing one's feet provides an unusual ability to move silently and approach an enemy without being seen or heard.
The sage abilities below are those acquired by a character through the study, according to status.
Contents
Amateur
- Scrambling: skill at climbing steep terrains or urban environments, where handholds and ledges are common.
- Stability: the ability to retain the body's equilibrium in situations where the character might fall.
- Stealth: improvement in the character's ability to approach others without being seen or heard.
Authority
- Beam Walking: enables the character to safely balance on a beam or ledge regardless of the height.
- Climb Walls: the ability to climb a verticle surface with efficiency.
- Hand-over-Hand: allows the character to climb rope without needing to hold on with their feet, doubling the speed of climbing.
- Vaulting: movement that overcomes an obstacle by jumping or diving, reducing movement costs.
Expert
- Parkour: enables rapid movement through jumbled, complex environments.
- Water Skip: allows the character to find brief purchase upon liquid surfaces.
Sage
- Air Skip: allows the character to find brief purchase on nothing but a breeze.
See Also,
Assassin Sage Abilities
Thief Sage Abilities