Difference between revisions of "Taunt (spell)"
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− | '''Taunt''' empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers to forsake their positions and attack directly, without order or sense, when a [[Saving Throws|saving throw]] is failed. | + | '''Taunt''' empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers to forsake their positions and attack directly, without order or sense, when a [[Saving Throws|saving throw]] is failed. If a successful save is made, the targets ignore the taunts. |
{{Spelltable | {{Spelltable | ||
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− | + | If an enemy rushes into an attack, they will do so angrily and incautiously — because of it, they'll lose the [[Initiative|initiative]] when [[Melee|melee]] is met, as well as exposing themselves to [[Attack of Opportunity|attacks of opportunity]]. In addition and also on account of this anger, victims of the taunt spell will suffer a -3 penalty to their [[Armour Class|armour class]]. Finally, taunted creatures will seek hand-to-hand combat, rather than throwing a weapon. If an obstacle prevents this, those affected will shout and scream for one round, exposing themselves, before coming to their senses. | |
− | + | Creatures must be '''within 60 ft.''' of the caster, or voice range, to hear the taunts. Creatures with less than 5 [[Intelligence (ability stat)|intelligence]] are unaffected by the spell. | |
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− | + | See [[Morale]] | |
− | + | [[Category: Bardic Spells]][[Category: Magical Spells]][[Category: Don't Review until 2022]] |
Revision as of 05:30, 2 October 2021
Taunt empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers to forsake their positions and attack directly, without order or sense, when a saving throw is failed. If a successful save is made, the targets ignore the taunts.
Range | self |
Duration | 1 attack; see below |
Area of Effect | 1 creature per level; see below |
Casting Time | 1 round |
Saving Throw | negates |
Level | bard (1st); mage (1st) |
If an enemy rushes into an attack, they will do so angrily and incautiously — because of it, they'll lose the initiative when melee is met, as well as exposing themselves to attacks of opportunity. In addition and also on account of this anger, victims of the taunt spell will suffer a -3 penalty to their armour class. Finally, taunted creatures will seek hand-to-hand combat, rather than throwing a weapon. If an obstacle prevents this, those affected will shout and scream for one round, exposing themselves, before coming to their senses.
Creatures must be within 60 ft. of the caster, or voice range, to hear the taunts. Creatures with less than 5 intelligence are unaffected by the spell.
See Morale