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  • ...ich one-third is crystal. Materials must be made or purchased in order to make the goggles. ...flipped-up position, they can be broken by a critical hit, if they do not make a [[Saving Throws for Items|saving throw]] (treat as crystal or vial). Fli
    2 KB (353 words) - 16:53, 1 January 2023
  • [[File:Armour List.jpg|right|490px|thumb]] ...n for any character. Heavier forms improve the character's [[Armour Class|armour class]] (AC), but slows the character's [[Movement (stride)|movement]] thro
    8 KB (1,149 words) - 05:37, 3 November 2023
  • ...tudded Leather (armour)|studded leather armor]], equipped with a [[Shield (armour)|shield]] and a [[Weapons List|weapon]], the illusion also includes a jerki ...of the caster's total [[Hit Points|hit points]]. It has an [[Armour Class|armour class]] of 5. When successfully landing a strike, the guard inflicts 1-8 [
    3 KB (518 words) - 19:44, 10 October 2023
  • ...acks listed below, the objects worn and carried by the character must also make a saving throw or else be ruined. | book or leather || 10 || 4 || 2 || 20 || 1 || 8 || 5 || 4 || 3 || 13 || 1
    11 KB (1,650 words) - 19:34, 25 October 2023
  • ...g those who attempt to approach undetected while yet wearing [[Armour List|armour]] or otherwise moving while attempted to retain all their weapons and burde | per level, with stealth ability || -1
    8 KB (1,239 words) - 17:58, 26 February 2023
  • ...uch as goblins or hobgoblins, bugbears generally prefer to allow others to make the decisions, allowing themselves to be directed to do the "heavy work." B Bugbears are uncommonly [[Strength (ability stat)|strong]]. They may be treated as having a 17 strength, or the bugbear
    5 KB (836 words) - 01:23, 20 June 2022
  • | special = [[Infravision|infravision]], [[Standard Bearer (sage ability)|tribal standard]] ...oblin ancestors, but the accusation, even through the use of [[Divination (sage study)|divination]], remains suspect. While hobgoblins are intensely disli
    9 KB (1,317 words) - 02:41, 18 August 2023
  • | special = [[Alter Self (spell)|alter self]], [[Dexterity (ability stat)|dexterity]] (16), [[Gaze|gaze]] causes<br>sleep, iron or [[Magic to H ...alwere's ability to spontaneously alter their appearance through a natural ability resembling the illusionary '''alter self''' spell. This is further complic
    6 KB (941 words) - 21:18, 30 December 2021
  • ...be prepared to choose an artistic form, as this will be required when a [[Sage Field|field]] of knowledge is chosen. ...chooses one of these fields as their own. The bard should then choose a [[Sage Study|study]] within that field.
    21 KB (3,229 words) - 22:38, 30 January 2023
  • | [[Action Points#Armour the body|armour the body, per AC]] || 25 | [[Action Points#Unsling shield & make ready|unsling shield & make ready]] || 3
    35 KB (5,636 words) - 02:55, 25 November 2023
  • ...dinarily nimble — this being part of the magic that enables them to [[Fly (ability)|fly]]. Thus, dragons don't flop around clumsily, enabling attackers to ea ...ed creatures with a long, serpentine body, tapering towards a feathered or leather-like fan tail. The unusually large head benefits from an extremely flexibl
    13 KB (2,105 words) - 05:22, 26 October 2023
  • ...s with making camp the night before. The first concern is [[Cooking (sage ability)|cooking]]. This must be done over a fire, which takes time to build. Woo ...ellcasters will need time to study. Additionally, since my [[Sage Ability|sage abilities]] are presumed to increase when a [[Experience Level|level]] is g
    50 KB (8,381 words) - 21:46, 1 November 2023
  • ...ies resulting from cultural heritage, race, [[Aging|age]], [[Ability Stats|ability stats]] and chance events happening during the individual in the time prior
    275 KB (42,482 words) - 00:18, 27 January 2024