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- Barrens (range)
- Basilisk
- Beam Walking (sage ability)
- Beast
- Bestial Intelligence
- Bestiary
- Birds (sage study)
- Bitterly Cold Conditions
- Black Bear
- Blindness (condition)
- Blink Dog
- Bone Devil
- Bow (weapon)
- Bread (symbol)
- Breath Weapon
- Brisk Conditions
- Bronze Age
- Bronze Age (for deletion, kept for Palestinian details)
- Brown Bear
- Buffeting (attack)
- Bugbear
- Burial (sage ability)
- Canine Handling I (sage ability)
- Carnivorous Ape
- Carpenter Ant (giant)
- Carroder (poison)
- Case Building (sage ability)
- Cave Finding (sage ability)
- Caving I (sage ability)
- Chalcolithic Period
- Chalet (structure)
- Character Background Generator
- Charm
- Chieftain
- Chilly Conditions
- Chthonic
- City
- Clan (group)
- Claw (attack)
- Clay Golem
- Clay Masonry (sage study)
- Clay Materials (sage study)
- Cleric 1st Level Spells
- Cleric 7th Level Spells
- Clerical Spell Acquisition
- Clinch Fighting (sage ability)
- Clothing
- Cloudburst (spell)
- Clowning (sage study)
- Coercion (sage study)
- Coin (monetary unit)
- Cold Conditions
- Combat Hex
- Commoner (non-player character)
- Communal Holding
- Comrade (non-player character)
- Concealment (sage study)
- Constitution (ability stat)
- Control Golem (sage ability)
- Control Weather (spell)
- Cool Conditions
- Counter-tracking (sage ability)
- Critical Hits & Fumbles
- Crop Rotation
- Crossbow (weapon)
- Cultivate Mushroom (sage ability)
- Dagger (weapon)
- Daredevil (sage study)
- Debt
- Delicate Metalwork (sage study)
- Desert (range)
- Detect Concealed Door (sage ability)
- Detect Land (sage ability)
- Detect Slime (sage ability)
- Dexterity (ability stat)
- Direction (sage study)
- Displacer Beast
- Divination (spell)
- Dog Feeding & Diet (sage ability)
- Dog Training (sage study)
- Domestic Brewing (sage ability)
- Domesticate Dogs (sage ability)
- Doppelganger
- Dragon
- Dragonne
- Druid (class)
- Druid 2nd Level Spells
- Druid 3rd Level Spells
- Druid 4th Level Spells
- Druid Combat Abilities
- Dual Combatants (sage ability)
- Dwarf Race & Physiology
- Dweomercraft (sage study)
- Efreeti
- Egyptian History
- Elder Authority
- Encumbrance
- Entangled and Snarled Weapons
- Equipment Notes
- Example of Play
- Experience (X.P.)
- Experience Level
- Facilities
- Falconry (sage study)
- Falling
- Fangs (attack)
- Feign Death (spell)
- Feverish Conditions
- Find Truffle (sage ability)
- Fire Giant
- Fishing (technology)
- Fishing Hamlet
- Flesh Golem
- Flexibility (sage ability)
- Flying Mounts (sage study)
- Food
- Fortification (sage study)
- Friends (spell)
- Frog (giant)
- Frogling
- Frost Giant
- Frosty Conditions
- Gain Proficiency (sage ability)
- Gate (spell)
- Giant
- Giant Strider
- Glabrezu
- Glaze (sage study)
- Goblin
- Gods (sage study)
- Golems (sage study)
- Grazioso (spell)
- Grey Elf
- Guile (sage study)
- Half-elf Race & Physiology
- Halfling Race & Physiology
- Hand (sage study)
- Harpy
- Haruchai
- Harvest Poisonous Herb (sage ability)
- Heal (spell)
- Healing Salve (remedy)
- Height & Weight
- Hellhound
- Helpless Defenders
- Heroism (sage study)
- Hex Group
- Hezrou
- Hides & Skins (sage study)
- Hinterland
- Hippopotamus
- Hireling
- Hit Points
- Homunculus
- Horse (domestic)
- Horse (wild)
- Horse Feeding & Diet (sage ability)
- Horse Handling II (sage ability)
- Horseback Riding (sage study)
- Hunting (technology)
- Icy Conditions
- Identify Amphibians & Reptiles (sage ability)
- Identify Bugs & Spiders (sage ability)
- Identify Clean Water (sage ability)
- Identify Manifestation (sage ability)
- Identify Slime (sage ability)
- Illusionary Cantrip Tables
- Illusionary Cantrips
- Illusionist 2nd Level Spells
- Illusionist 5th to 7th Level Spells
- Illusionist Sage Abilities
- Immersion (sage ability)
- Incidental Damage
- Individual Role-play
- Infrastructure
- Innkeeper (vendor)
- Insect Behaviour I (sage ability)
- Intelligence (ability stat)
- Intertidal (range)
- Introduction
- Invisibility to Animals (spell)
- Iron Golem
- Jack-of-all-Trades (sage study)
- Jackalwere
- Judge Belief (sage ability)
- Judgement (sage study)
- Jungle Travel I (sage ability)
- Kingdom of Altslok
- Koalinth
- Kobald
- Kodar Mountains
- Land Clearance
- Land Suitability (sage ability)
- Leader
- Leadership (sage field)
- Leprechaun
- Leucrotta
- Line-of-sight
- List of Ranges
- Locathah
- Logistics (sage study)
- Lookout (sage ability)
- Lower Water (spell)
- Lynx
- Machinate (sage ability)
- Mage 1st Level Spells
- Mage Sage Abilities
- Magic Fabrication (sage study)
- Magic to Hit
- Magical Spell Tables
- Malady Checks
- Mammals (sage study)
- Mandragora (sage ability)
- Mandrake Root (herb)
- Map A.02 - East Spitsbergen
- Map A.03 - Jotunheim
- Map A.04 - Kara Sea
- Map A.06 - Aryania
- Map A.08 - Arctic
- Map A.09 - Melville
- Map A.11 - West Greenland
- Map A.12 - High Greenland
- Map B.01 - Lofoten
- Map B.03 - Yak'Margug
- Map B.04 - Ob Gulf
- Map B.05 - Lower Yenisey
- Map D.08 - Altai
- Martial Discipline (sage study)
- Medicine (sage study)
- Melee
- Mending (spell)
- Mesolithic Period
- Mesopotamian History
- Metal Armour (sage study)
- Metalsmithing (sage study)
- Missile Weapons
- Mistletoe I (sage ability)
- Moat (sage study)
- Modern History
- Monk (class)
- Morale
- Mordenkainen's Tortoise
- Motivation (sage study)
- Mountain Climbing
- Mountain Routefinding I (sage ability)
- Multiple Attacks
- Multiple Defenders in One Hex
- Mysticism (technology)
- Navigation (sage ability)
- Nutrition & the Preparation of Food