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  • ...: inline-block; float: right; margin-left: 15px; "> [[File:Divided 20-mile hex.jpg|thumb|none|210px|]]</li> ...mile hex maps''' are zoomed-in maps derived from [[20-mile Hex Map|20-mile hex maps]], using a complex procedure of map drawing and random generation deri
    17 KB (2,918 words) - 19:11, 14 December 2022
  • ...order of advancement. Additions are changes to the production of [[6-mile Hex Map|6-mile hexes]]. :: Adds +2 food to type-6 hexes and above that are water-adjacent.
    6 KB (816 words) - 01:51, 1 September 2023
  • ...lls are present in more advanced hexes, particularly those of [[Type-6 Hex|type-6]] or higher.
    3 KB (434 words) - 23:11, 11 November 2023
  • ...ble]] river, or intersects with a lake. Boat docks only occur in [[6-mile Hex Map|hexes]] where a [[Hammer (symbol)|hammer symbol]] is present. ...ch require a [[Quay|quay]]. Depending upon the sort of route and [[Groups|hex type]], docks may also enable passage across a river where a [[Ferry|ferry]
    11 KB (1,985 words) - 23:28, 23 April 2023
  • ...ses, harvests keep pace as the locale gradually transforms into a "type-6" hex — producing the same amount of surplus, but supporting a larger, more sta
    4 KB (663 words) - 18:18, 3 September 2023
  • ...esidents is set at zero. "Nearby farmland" describes those farmers in the hex not related to the hamlet or its communal holding. ...iance on watermills, [[Windmill|windmills]] rarely occur in these [[Type-6 Hex|hexes]]. This necessitates that some workings are built outside the hamlet
    7 KB (1,127 words) - 06:04, 5 September 2023
  • ...ranslates to a cost of ½ an [[Action Points|action point]] (AP) per combat hex. ...es per hour. In combat terms, this translates to a cost of ½ AP per combat hex, +2 extra hexes whenever the character's full movement that round has been
    3 KB (583 words) - 15:57, 7 October 2022
  • ...tack]] may be made is randomly determined as follows: Short, 1-12 [[Combat Hex|hexes]] (d12); Medium, 13-24 hexes (d12+12); Long, 25-47 hexes (2d12+23).
    5 KB (778 words) - 17:34, 1 January 2023
  • [[File:Type-7 Hex.jpg|right|525px|thumb|A purposefully isolated house, offering freedom and l ...sible, that being 1 point. With an area of 38.53 sq.miles, and a [[6-mile Hex Map|diameter of 6.67 miles]], hexes of this type reflect a bare minimum of
    11 KB (1,825 words) - 00:18, 2 January 2023
  • ...ive ground. Target creatures must be within 60 ft. — that is, 12 [[Combat Hex|hexes]]. This action isn't magic, however, and therefore doesn't require c
    6 KB (767 words) - 23:30, 16 June 2022
  • * [[20-mile Hex Map]] * [[6-mile Hex Map]]
    5 KB (506 words) - 01:24, 10 May 2023
  • |+ Fired Weapons (range in [[Combat Hex|hexes]]) ...ex is required when firing. Other persons entering or passing through the hex, or the presence of large objects like a doorway, wall or furniture, will f
    7 KB (994 words) - 19:18, 23 October 2023
  • ...nterest. The tipping point comes when the hamlet in a [[Type-5 Hex|type-5 hex]] reaches a level of development that it becomes a "village," at which poin ...omestead at any time, by simply finding empty land in any [[6-mile Hex Map|hex]] lacking a coin, building a house and proceeding to [[Farming (sage abilit
    5 KB (829 words) - 17:22, 24 November 2023
  • ...l will move faster than a cow and will '''charge''' from up to 14 [[Combat Hex|hexes]] away. When hitting with a charge, they are able to cause double-[[
    4 KB (564 words) - 01:38, 4 September 2023
  • ...no ally within the arc of fire as indicated, or if the ally is 8 [[Combat Hex|hexes]] or more beyond the original target, then the friendly fire rule is ...will indicate that the weapon has landed in a hex adjacent to the owner's hex: left, right or above, as shown on the right-hand figure.
    7 KB (1,236 words) - 04:04, 14 October 2023
  • ...a target to throw at; this may be a creature or it may be specific combat hex — if the latter, then only "grenade" damage is caused. The caster rolls ...caster needs to roll a d6 to determine which random hex around the target hex was hit, determining who receives grenade damage.
    10 KB (1,663 words) - 01:11, 16 April 2022
  • ...to villages or towns. They appear in complete isolation only in [[Type-7 Hex|type-7 hexes]], where 1 [[Hammer (symbol)|hammer symbol]] is present. In d A generator for determining a thorp's population and surrounding hex can be found here: [https://docs.google.com/spreadsheets/d/1d29Gd8Z81_-3jAP
    4 KB (567 words) - 20:24, 5 January 2023
  • [[Type-7 Hex]]
    2 KB (262 words) - 20:29, 31 October 2023
  • ...[[Settlements|settlements]], regardless of the [[Hex Type (infrastructure)|hex type]].
    7 KB (1,035 words) - 00:10, 20 April 2022
  • ...e structures in both [[Infrastructure|developed and undeveloped]] [[6-mile Hex Map|hexes]], though never within manufacturing or commercial towns, as hove [[Type-7 Hex]]
    4 KB (604 words) - 23:15, 29 October 2023

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