Difference between revisions of "Speak with Plants (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
[[File:Speak with Plants (spell).jpg|right|490px|thumb]]
 +
'''Speak with plants''' is a spell that grants the caster the capability to engage in communication with living [[Plant|plants]], regardless of their level of [[Intelligence (ability stat)|intelligence]].  Through this enchantment, the caster can pose inquiries, acquire information and, in the case of plants possessing self-awareness, establish a sense of mutual trust.
 +
 
{{Spelltable
 
{{Spelltable
 
| name = Speak with Plants
 
| name = Speak with Plants
 
| range = self
 
| range = self
| duration = 10 rounds per level
+
| duration = 10 [[Combat Round|rounds]] per [[Experience Level|level]]
 
| area of effect = 30 ft. circle
 
| area of effect = 30 ft. circle
 
| casting time = 2 rounds
 
| casting time = 2 rounds
Line 9: Line 12:
 
}}
 
}}
  
Empowers the cleric to speak directly to living plants of any intelligence. The caster is able to ask questions, receive answers and generally be on amicable terms with the plant.
+
The caster is limited to the information possessed by the plant itself.  The extent of this knowledge can vary greatly depending on factors such as the plant's location, height, age (tall things can see farther) and its ability to perceive beyond its immediate surroundings within its habitat.  The plant cannot spontaneously offer information; however, it readily provides truthful and comprehensive responses to general inquiries.
 +
 
 +
Mobile or moving plants tend to possess more knowledge compared to rooted ones, while intelligent plants have a greater wealth of information than their less sentient counterparts.
 +
 
 +
== Asking Favours ==
 +
The spell also affords the caster the ability to request services from the plant. For instance, the caster can ask the plant to perform tasks like parting its branches to create a path for passage, bending down to assist the caster in climbing, or carrying the caster for a distance equivalent to the spell's duration.  Other potential services might be negotiated.  However, the plant won't willingly endanger itself, venture into obviously perilous situations without suitable incentive, or engage in combat on behalf of the caster.
 +
 
 +
Over time, with continued interaction and rapport-building, it is possible for the caster to establish a trusting relationship with a plant. In some cases, this connection may evolve to the point where the plant becomes a dependable [[Follower|follower]], offering its services and cooperation in various situations.
  
Note, however, that the plant’s knowledge is limited to the location of things; things that are dangerous or threatening; and things which do, or do not, like the plant and its kind. Greater knowledge than this is not available.
 
  
The caster may also encourage lower-order plants to separate and spread aside to allow normal travel for the duration of the spell, while crowding together to cause enemies and others to move at 25% of their movement rate.
+
See [[Plant Life (sage field)]]
  
Plants of low or higher intelligence must be influenced as any other creature.
+
[[Category: Clerical Spells]][[Category: Druidical Spells]][[Category: Reviewed]]
<br>
 

Latest revision as of 17:37, 5 October 2023

Speak with Plants (spell).jpg

Speak with plants is a spell that grants the caster the capability to engage in communication with living plants, regardless of their level of intelligence. Through this enchantment, the caster can pose inquiries, acquire information and, in the case of plants possessing self-awareness, establish a sense of mutual trust.

Speak with Plants
Range self
Duration 10 rounds per level
Area of Effect 30 ft. circle
Casting Time 2 rounds
Saving Throw none
Level cleric (4th); druid (4th)

The caster is limited to the information possessed by the plant itself. The extent of this knowledge can vary greatly depending on factors such as the plant's location, height, age (tall things can see farther) and its ability to perceive beyond its immediate surroundings within its habitat. The plant cannot spontaneously offer information; however, it readily provides truthful and comprehensive responses to general inquiries.

Mobile or moving plants tend to possess more knowledge compared to rooted ones, while intelligent plants have a greater wealth of information than their less sentient counterparts.

Asking Favours

The spell also affords the caster the ability to request services from the plant. For instance, the caster can ask the plant to perform tasks like parting its branches to create a path for passage, bending down to assist the caster in climbing, or carrying the caster for a distance equivalent to the spell's duration. Other potential services might be negotiated. However, the plant won't willingly endanger itself, venture into obviously perilous situations without suitable incentive, or engage in combat on behalf of the caster.

Over time, with continued interaction and rapport-building, it is possible for the caster to establish a trusting relationship with a plant. In some cases, this connection may evolve to the point where the plant becomes a dependable follower, offering its services and cooperation in various situations.


See Plant Life (sage field)