Difference between revisions of "Shillelagh (spell)"

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Initially, the shillelagh gains a +1 [[Roll to Hit|to hit]], without bonuses to [[Damage (hit points)|damage]].  While the wooden club that's transformed by the spell causes but 1-6 damage, after being transformed into a shillelagh, it causes 2-8.  This [[Weapons List|weapon]] continues to be light enough to use one-handedly.
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Initially, the shillelagh gains a +1 [[Roll to Hit|to hit]], without a bonus to [[Damage (hit points)|damage]].  However, though the wooden club that's transformed formerly caused 1-6 damage, once it becomes a "shillelagh," it causes 2-8.  This [[Weapons List|weapon]] continues to be light enough to use one-handedly.
  
For every '''four levels''' the caster attains above 1st (i.e., at 5th, 9th, 13th and so on), the shillelagh gains an additional +1 to hit.  Thus, at 13th level, the shillelagh would attack with a +4 to hit.
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For every '''four levels''' the caster attains above 1st (i.e., at 5th, 9th, 13th and so on), the shillelagh gains an additional +1 to hit.  Thus, at 13th level, the shillelagh would [[Attacking in Combat|attack]] with a +4 to hit.
  
 
For every '''three levels''' the caster attains above 1st (i.e., at 4th, 7th, 10th and so on), the shillelagh also causes an additional +1 damage.  Thus, at 13th level, the weapon would cause 2-8 +4 damage on a hit.
 
For every '''three levels''' the caster attains above 1st (i.e., at 4th, 7th, 10th and so on), the shillelagh also causes an additional +1 damage.  Thus, at 13th level, the weapon would cause 2-8 +4 damage on a hit.
  
The shillelagh grants these benefits, as well as being a magic weapon, only in the hands of the caster.  However, once transformed by the spell, the shillalagh can be used as a non-magical weapon causing 2-8 damage for the spell's duration.
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The shillelagh grants these benefits, as well as being a magic weapon, only when handled by the caster.  However, once transformed by the spell, the shillelagh can be used as a non-magical weapon causing 2-8 damage for the spell's duration.
  
 
Once the weapon has successfully hit an opponent once per level of the caster, the shillelagh reverts to being a club.  An ordinary shillelagh can also be transformed by the spell, reverting to its non-magical form when the last permitted hit is made.
 
Once the weapon has successfully hit an opponent once per level of the caster, the shillelagh reverts to being a club.  An ordinary shillelagh can also be transformed by the spell, reverting to its non-magical form when the last permitted hit is made.

Latest revision as of 21:06, 26 September 2021

Shillelagh (spell).jpg

Shillelagh enchants a wooden club so that for the duration of the spell, it becomes a magical weapon. As the druid casting the spell gains experience levels, the shillelagh has the potential to be an instrument of great power.

Shillelagh
Range touch
Duration 1 hit per level
Area of Effect one club
Casting Time 1 round
Saving Throw none
Level druid (1st)

Initially, the shillelagh gains a +1 to hit, without a bonus to damage. However, though the wooden club that's transformed formerly caused 1-6 damage, once it becomes a "shillelagh," it causes 2-8. This weapon continues to be light enough to use one-handedly.

For every four levels the caster attains above 1st (i.e., at 5th, 9th, 13th and so on), the shillelagh gains an additional +1 to hit. Thus, at 13th level, the shillelagh would attack with a +4 to hit.

For every three levels the caster attains above 1st (i.e., at 4th, 7th, 10th and so on), the shillelagh also causes an additional +1 damage. Thus, at 13th level, the weapon would cause 2-8 +4 damage on a hit.

The shillelagh grants these benefits, as well as being a magic weapon, only when handled by the caster. However, once transformed by the spell, the shillelagh can be used as a non-magical weapon causing 2-8 damage for the spell's duration.

Once the weapon has successfully hit an opponent once per level of the caster, the shillelagh reverts to being a club. An ordinary shillelagh can also be transformed by the spell, reverting to its non-magical form when the last permitted hit is made.


See Make Shillelagh (sage ability)