Difference between revisions of "Shatter (spell)"

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Ordinary objects don't possess the means to resist this effect, but a magical item receives a [[Saving Throws|saving throw vs. magic]].  Lesser magical items, including [[Magic Scroll|scrolls]] and [[Magic Potion|potions]], or [[Magic Armour|magical armour]] or [[Magic Weapon|weapons]] of +1, should roll save as though they were a 9th level mage. All other magic is counted as though 13th level.
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The dweomer breaks ordinary objects without fail, whereas magical items are given a [[Saving Throws|saving throw vs. magic]].  When it comes to  lesser items, such as [[Magic Scroll|scrolls]] and [[Magic Potion|potions]], or [[Magic Armour|magical armour]] or [[Magic Weapon|weapons]] of +1, these should make their saving throws as if each were a 9th level [[Mage (class)|mage]].   For all other types of magic, the saving throw should be made as if 13th level.
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Revision as of 01:00, 10 November 2023

Shattered (spell).jpg

Shatter is a spell that generates a formidable vibration capable of rupturing both mundane and enchanted items. This is so potent that it thwarts any attempts at repairing these objects through cantrips or even the mending spell. It can only affect a single item, with a maximum weight limit of 50 pounds per experience level.

Shatter
Range 60 ft.
Duration permanent
Area of Effect 1 object; 50 lb. per level
Casting Time 1 round
Saving Throw none; see text
Level mage (2nd)

The dweomer breaks ordinary objects without fail, whereas magical items are given a saving throw vs. magic. When it comes to lesser items, such as scrolls and potions, or magical armour or weapons of +1, these should make their saving throws as if each were a 9th level mage. For all other types of magic, the saving throw should be made as if 13th level.



If a large composite object, like a wagon, is too large to be affected by the spell, the caster can nevertheless damage some part, such as a wheel or axle. The spell could be used to shatter a board in the side of a ship's hull or a support beam in a building, as these are likewise singular objects connected to a constructed whole.

As the spell uses pressure inside the object to produce the effect, only hard materials can be affected — such as wood, ceramic, brick, glass, metal, mineral and the like. Soft objects made of clay, leather, cloth and vegetable material cannot be shattered.

Grenade-like Effects

When an object shatters, the effects are similar to those of a grenade. Those within a combat hex, or 5 ft. of the explosion, suffer 1-4 hit points of damage. If the object shatters while in the hands or upon the person of a creature, the damage sustained is 2-8. The overall affected area is a 25 wide diameter circle.

Prepared food within the circle is ruined, as random shards within cause 2-5 damage if the food is eaten. Humans and demi-humans who walk in bare feet into the circle will suffer 1 damage per round. Most humanoids have tougher skin and won't be thus affected.