Difference between revisions of "Rest (healing)"

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[[File:Rest (healing).jpg|right|560px]]
 
[[File:Rest (healing).jpg|right|560px]]
'''Resting''' is a means of regaining lost [[Hit Points|hit points]] (h.p.) through inaction and repose, allowing the body to heal itself naturally.  To restore h.p., the character must abstain from work or strenuous activity, while being placed or supported in a fairly comfortable position. Healing through rest cannot occur if the character cannot be kept warm; a blanket is also essential, either to lay upon (if resting on a stone surface) or to be covered by.  This comfort must be maintained for 24 hours or else no healing can take place.
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'''Resting''' serves as a method for recuperating lost [[Hit Points|hit points]] (h.p.) as a practice that any character can employ.  By engaging in inactivity and repose, the body's natural healing process permits the body to [[Healing|heal]] itself spontaneously — the character need only refrain from laborious tasks or strenuous activities for a period of one full day, while maintaining a reasonably comfortable posture with proper support.  
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The process is dependent on the character's ability to keep warm; therefore a blanket is a vital requirement, either for laying upon or for covering the body.  If the resting process is interrupted by a journey of more than 200 paces, or by a single [[Combat Round|round]] of [[Combat|combat]], then the clock measuring the space of a day must be reset at zero.
  
The character cannot walk a distance of more than 200 paces throughout the day. The character is allowed to cast [[Healing|healing]] spells, but may not cast any '''other''' spell.  Nor is the character permitted to memorize a spell, which is considered strenuous mental work.  Characters may [[Meditation (sage ability)|meditate]] or [[Contemplation (sage ability)|contemplate]], according to the description of these sage abilities.
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== Other Actions ==
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In each case given here, it must be remembered that the character is resting, and that attempts to circumvent this basic ideal by pressing too much activity into the space of the day should be penalised by the dungeon master declaring that, with everything that's been done or attempted, rest has not occurred.
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=== Magic Use ===
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Healing [[Spellcasting|spells]] may be cast by the character, but the casting of other spells is prohibited. Similarly, memorizing spells, which entails strenuous mental effort, is also forbidden.  Characters can engage in [[Meditation (sage ability)|meditation]] or contemplation, as described in [[Sage Ability|sage abilities]].
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Magic items that carry the magic effect may also be used, such as [[Magic Wand|wands]] and [[Magic Ring|rings]] — but reading a [[Magic Scroll|scroll]] channels magical energy through the character and would thus be tiring and compromising to rest.  Additionally, the drinking of [[Magic Potion|potions]] that are invigorating, such as those that control creatures, produce emotions or passions, or empower the character, cannot be quaffed while resting.
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=== Cooking ===
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Characters may feed themselves and participate in the making of simple food, though elaborate employment of [[Gastronomy (sage field)|gastronomic]] sage abilities other than basic [[Cooking (sage ability)|cooking]] must be avoided — moreover, food cannot be prepared for more than four persons, including the preparer.
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The character is allowed to cast [[Healing|healing]] spells, but may not cast any '''other''' spell.  Nor is the character permitted to memorize a spell, which is considered strenuous mental work.  Characters may [[Meditation (sage ability)|meditate]] or [[Contemplation (sage ability)|contemplate]], according to the description of these sage abilities.
  
 
'''Gained h.p.''' equals 1 h.p. per day of rest, per level.  For example, a 5th level character would gain 5 h.p. per day of rest.
 
'''Gained h.p.''' equals 1 h.p. per day of rest, per level.  For example, a 5th level character would gain 5 h.p. per day of rest.

Revision as of 21:54, 29 October 2023

Resting serves as a method for recuperating lost hit points (h.p.) as a practice that any character can employ. By engaging in inactivity and repose, the body's natural healing process permits the body to heal itself spontaneously — the character need only refrain from laborious tasks or strenuous activities for a period of one full day, while maintaining a reasonably comfortable posture with proper support.

The process is dependent on the character's ability to keep warm; therefore a blanket is a vital requirement, either for laying upon or for covering the body. If the resting process is interrupted by a journey of more than 200 paces, or by a single round of combat, then the clock measuring the space of a day must be reset at zero.

Other Actions

In each case given here, it must be remembered that the character is resting, and that attempts to circumvent this basic ideal by pressing too much activity into the space of the day should be penalised by the dungeon master declaring that, with everything that's been done or attempted, rest has not occurred.

Magic Use

Healing spells may be cast by the character, but the casting of other spells is prohibited. Similarly, memorizing spells, which entails strenuous mental effort, is also forbidden. Characters can engage in meditation or contemplation, as described in sage abilities.

Magic items that carry the magic effect may also be used, such as wands and rings — but reading a scroll channels magical energy through the character and would thus be tiring and compromising to rest. Additionally, the drinking of potions that are invigorating, such as those that control creatures, produce emotions or passions, or empower the character, cannot be quaffed while resting.

Cooking

Characters may feed themselves and participate in the making of simple food, though elaborate employment of gastronomic sage abilities other than basic cooking must be avoided — moreover, food cannot be prepared for more than four persons, including the preparer.


The character is allowed to cast healing spells, but may not cast any other spell. Nor is the character permitted to memorize a spell, which is considered strenuous mental work. Characters may meditate or contemplate, according to the description of these sage abilities.

Gained h.p. equals 1 h.p. per day of rest, per level. For example, a 5th level character would gain 5 h.p. per day of rest.

Rest may be aided by others who possess the ability. Necrotic damage cannot be healed through rest.


See Also,
Damage
Herbal Medicine
Player Characters