Difference between revisions of "Raise Dead (spell)"

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[[File:Raise Dead (spell).jpg|right|525px|thumb]]
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'''Raise dead''' restores life to [[Death|dead]] creatures.  However, the spell's limited by how long the creature has been dead, and by the number of natural [[Hit Dice|hit dice]] the creature possesses.  The creature cannot have been dead for longer than one sunset per level of the caster, and cannot have more hit dice than the caster has levels.  The spell may restore any living creature of the animal kingdom, but has no influence over plants or fungi, nor can it affect the [[Undead|undead]].
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{{Spelltable
 
{{Spelltable
 
| name = Raise Dead
 
| name = Raise Dead
Line 4: Line 7:
 
| duration = permanent
 
| duration = permanent
 
| area of effect = 1 creature
 
| area of effect = 1 creature
| casting time = 3 rounds
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| casting time = 3 [[Combat Round|rounds]]
 
| save = none; see below
 
| save = none; see below
| level = [[Cleric 5th Level Spells|cleric (5th)]]
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| level = [[Bard 5th Level Spells|bard (5th)]]; [[Cleric 5th Level Spells|cleric (5th)]]
 
}}
 
}}
  
Restores life to dead creatures.
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Upon being raised, the creature will be weak and helpless, requiring one full day of [[Rest (healing)|rest]] for each day the character's been dead.
 
 
The creature raised must have hit dice (discounting levels) that are less than that of the cleric. A 9th level cleric, for instance, could not raise a frost giant, but a 10th level cleric could. Apart from this restriction, there are no creature forms for which the spell will not function.
 
 
 
The spell is also limited in that the dead creature cannot have been dead for longer than 1 sunset per level of the cleric. The spell will only restore those parts of the creature which are present when the spell is cast. The spell will not restore limbs or parts that are not present.
 
  
The spell will dispel the mundane effects of disease, poison or other physical effects, but will not rid the raised person of a curse or other magical dweomer.
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== Other Effects ==
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The creature's body and condition will be in the state it was at the time of death; the spell will eliminate the effects of [[Poison (substance)|poison]], [[Disease|disease]] and [[Wounds|wounds]], but won't [[Restoration (spell)|restore limbs]] or other body parts.  Nor will it rid the raised creature of being [[Curse|cursed]] or other magical dweomers in place before death occurred.
  
The raised person will be weak and helpless following the spell, requiring one full day of bed rest for each day or part thereof the creature has been dead.
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There is a limit to how many times a given creature can be raised or [[Resurrection (spell)|resurrected]].  This number cannot be greater than the number of [[Constitution (ability stat)|constitution]] points the character possesses.  If it happens that a character has been raised so many times, that a reduction in constitution due to [[Aging|aging]] reduces the character's constitution below the number of raisings, this will be sufficient to permanently kill the character.
  
The reverse of the spell, slay living, will cause the individual selected to suffer 15-30 points of damage (12 +3d6). There is no saving throw, and the spell is effective to its full range (30’).
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: '''For example''', Derek has a constitution of 12 and has been raised and resurrected a total of 12 times, altogether.  However, upon turning 41 years of age, Derek's constitution falls to 11. This would be sufficient to end Derek's life, with his dying on his birthday.
  
The spell has no effect upon undead.
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== Slay Living ==
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The reverse, '''slay living''', requires for the caster to physically touch the recipient in order to effect the spell.  The result will be probable death for creatures of small ability or faculty, as the spell causes 15-30 [[Damage (hit points)|damage]] (12+3d6).  There is no saving throw.  To succeed in the touch, the caster must hit [[Armour Class|armour class]] 10; note that once the spell is cast, the caster need not concentrate in order to discharge the spell.
  
Note that a body cannot be raised and resurrected (counted together) more times than the total of their present [[Constitution (ability stat)|Constitution]].
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[[Category: Bardic Spells]][[Category: Clerical Spells]][[Category: Don't Review until 2022]]
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Latest revision as of 23:43, 1 May 2023

Raise Dead (spell).jpg

Raise dead restores life to dead creatures. However, the spell's limited by how long the creature has been dead, and by the number of natural hit dice the creature possesses. The creature cannot have been dead for longer than one sunset per level of the caster, and cannot have more hit dice than the caster has levels. The spell may restore any living creature of the animal kingdom, but has no influence over plants or fungi, nor can it affect the undead.

Raise Dead
Range 30 ft.
Duration permanent
Area of Effect 1 creature
Casting Time 3 rounds
Saving Throw none; see below
Level bard (5th); cleric (5th)

Upon being raised, the creature will be weak and helpless, requiring one full day of rest for each day the character's been dead.

Other Effects

The creature's body and condition will be in the state it was at the time of death; the spell will eliminate the effects of poison, disease and wounds, but won't restore limbs or other body parts. Nor will it rid the raised creature of being cursed or other magical dweomers in place before death occurred.

There is a limit to how many times a given creature can be raised or resurrected. This number cannot be greater than the number of constitution points the character possesses. If it happens that a character has been raised so many times, that a reduction in constitution due to aging reduces the character's constitution below the number of raisings, this will be sufficient to permanently kill the character.

For example, Derek has a constitution of 12 and has been raised and resurrected a total of 12 times, altogether. However, upon turning 41 years of age, Derek's constitution falls to 11. This would be sufficient to end Derek's life, with his dying on his birthday.

Slay Living

The reverse, slay living, requires for the caster to physically touch the recipient in order to effect the spell. The result will be probable death for creatures of small ability or faculty, as the spell causes 15-30 damage (12+3d6). There is no saving throw. To succeed in the touch, the caster must hit armour class 10; note that once the spell is cast, the caster need not concentrate in order to discharge the spell.