Difference between revisions of "Puissance (sage study)"

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The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.
 
The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.
  
== Amateur ==
+
== Sage Abilities ==
:*'''[[Close Drop (sage ability)]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
+
=== Amateur ===
:*'''[[Gain Proficiency (sage ability)]]''': character begins with one more proficiency than is otherwise normal.
+
* '''[[Close Drop (sage ability)|Close Drop]]''': reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
:*'''[[Hereditary Weapon I (sage ability)]]''': character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
+
* '''[[Gain Proficiency (sage ability)|Gain Proficiency]]''': character begins with one more proficiency than is otherwise normal.
:*'''[[Shield as a Weapon (sage ability)]]''': enables the character to use the shield as a weapon, causing 1d4 damage per hit.
+
* '''[[Hereditary Weapon I (sage ability)|Hereditary Weapon I]]''': character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
:*'''[[Strengthened Arm (sage ability)]]''': the character is able to hurl weapons a greater distance than normal.
+
* '''[[Shield as a Weapon (sage ability)|Shield as a Weapon]]''': enables the character to use the shield as a weapon, causing 1d4 damage per hit.
 +
* '''[[Strengthened Arm (sage ability)|Strengthened Arm]]''': the character is able to hurl weapons a greater distance than normal.
  
== Authority ==
 
:* '''[[Draw Speed (sage ability)]]''': decreases the penalty incurred by firing a [[Bow (weapon)|bow]] more quickly, while improving the time in which a [[Crossbow (weapon)|crossbow]] can be loaded.  Also decreases the time to draw a weapon from a combatant's belt by 1 [[Action Points|action point]].
 
:* '''[[Feint (sage ability)]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be.
 
:* '''[[Hereditary Weapon II (sage ability)]]''': character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
 
:* '''[[Main-gauche (sage ability)]]''': the use of a dagger, rather than a shield, in parrying attacks.
 
:* '''[[Precise Hit (sage ability)|Precise Hit]]''': enables the character to break an enemy's weapon or shield as desired.
 
:* '''[[Reduced Proficiency Penalty (sage ability)]]''': the combatant's proficiency penalty is lessened by 1 point.
 
  
== Expert ==
+
=== Authority ===
:*'''[[Berserking (sage ability)]]''': enables the combatant to berserk if reduced to 1 hit point or less.
+
* '''[[Draw Speed (sage ability)|Draw Speed]]''': decreases the penalty incurred by firing a [[Bow (weapon)|bow]] more quickly, while improving the time in which a [[Crossbow (weapon)|crossbow]] can be loaded.  Also decreases the time to draw a weapon from a combatant's belt by 1 [[Action Points|action point]].
:*'''[[Improved Dual-wielding (sage ability)]]''': reduces the penalties in fighting with two weapons of various types.
+
* '''[[Feint (sage ability)|Feint]]''': the art of causing an enemy to move towards a hex where the combatant does not wish to be.
:*'''[[Off-handed Cast (sage ability)]]''': enables the combatant to throw a hurled weapon equally well with either hand.
+
* '''[[Hereditary Weapon II (sage ability)|Hereditary Weapon II]]''': character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
 +
* '''[[Main-gauche (sage ability)|Main-gauche]]''': the use of a dagger, rather than a shield, in parrying attacks.
 +
* '''[[Precise Hit (sage ability)|Precise Hit]]''': enables the character to break an enemy's weapon or shield as desired.
 +
* '''[[Reduced Proficiency Penalty (sage ability)|Reduced Proficiency Penalty]]''': the combatant's proficiency penalty is lessened by 1 point.
  
== Sage ==
+
 
:*'''[[Full Berserk (sage ability)]]''': the character is able to berserk at will for a brief period.
+
=== Expert ===
<br>
+
* '''[[Berserking (sage ability)|Berserking]]''': enables the combatant to berserk if reduced to 1 hit point or less.
<br>
+
* '''[[Improved Dual-wielding (sage ability)|Improved Dual-wielding]]''': reduces the penalties in fighting with two weapons of various types.
See Also,<br>
+
* '''[[Off-handed Cast (sage ability)|Off-handed Cast]]''': enables the combatant to throw a hurled weapon equally well with either hand.
 +
 
 +
 
 +
=== Sage ===
 +
* '''[[Full Berserk (sage ability)|Full Berserk]]''': the character is able to berserk at will for a brief period.
 +
 
 +
 
 +
See also,<br>
 
[[Assassin Sage Abilities]]<br>
 
[[Assassin Sage Abilities]]<br>
 
[[Fighter Sage Abilities]]<br>
 
[[Fighter Sage Abilities]]<br>

Revision as of 17:45, 3 July 2022

The title based on the magical item, the Manual of Puissant Skill at Arms, the study describes a collection of enhanced weapon skills and combat proficiencies that enable the individual to act as a stronger individual combatant. Many of these adjustments are minor and limited to specific weapons and specific circumstances, but on the whole the training the study gives to a combatant will increase prowess at arms.

Sage Abilities

Amateur

  • Close Drop: reduces the likelihood that combatants will drop a weapon outside of the hex in which they are fighting.
  • Gain Proficiency: character begins with one more proficiency than is otherwise normal.
  • Hereditary Weapon I: character receives a +1 bonus to-hit when using the most familiar weapon of their place of birth.
  • Shield as a Weapon: enables the character to use the shield as a weapon, causing 1d4 damage per hit.
  • Strengthened Arm: the character is able to hurl weapons a greater distance than normal.


Authority

  • Draw Speed: decreases the penalty incurred by firing a bow more quickly, while improving the time in which a crossbow can be loaded. Also decreases the time to draw a weapon from a combatant's belt by 1 action point.
  • Feint: the art of causing an enemy to move towards a hex where the combatant does not wish to be.
  • Hereditary Weapon II: character receives a +1 bonus to-hit and a +1 bonus to damage when using the most familiar weapon of their place of birth.
  • Main-gauche: the use of a dagger, rather than a shield, in parrying attacks.
  • Precise Hit: enables the character to break an enemy's weapon or shield as desired.
  • Reduced Proficiency Penalty: the combatant's proficiency penalty is lessened by 1 point.


Expert

  • Berserking: enables the combatant to berserk if reduced to 1 hit point or less.
  • Improved Dual-wielding: reduces the penalties in fighting with two weapons of various types.
  • Off-handed Cast: enables the combatant to throw a hurled weapon equally well with either hand.


Sage

  • Full Berserk: the character is able to berserk at will for a brief period.


See also,
Assassin Sage Abilities
Fighter Sage Abilities
Paladin Sage Abilities
Ranger Sage Abilities