Difference between revisions of "Phantasmal Bow (spell)"

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[[File:Phantasmal Bow (spell).jpg|right|525px|thumb|]]
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'''Phantasmal Bow''' conjures an illusionary form of the [[Bow (weapon)|composite weapon]] used for archery, which can be "fired" by the caster with a high degree of accuracy.  The range of the weapon is 48 hexes, all of which are treated as [[Missile Weapons|short range]] regardless of distance.  The illusionist doesn't need a [[Weapon Proficiencies|proficiency]] in bow.
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{{Spelltable
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| name = Phantasmal Bow
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| range = self
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| duration = 1 [[Combat Round|round]] per [[Experience Level|level]]
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| area of effect = 240 ft.
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| casting time = 1 round
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| save = none
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| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]
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}}
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The bow may be fired each round, causing 2-7 damage on a hit.  It caster must roll to hit, though a bonus of +4 is gained; the caster should take bonuses from their [[Dexterity (ability stat)|dexterity]] into account, as well as bonuses from [[Hereditary Weapon I (sage ability)|hereditary weapons]] and any other bonuses that would apply to using a bow.
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To an observer, the caster appears to be loading the bow very quickly before firing.  Arrows that hit and stick in a body appear to be tactile, remaining "real" until pulled out — at which point they evaporate.
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The "rounds" of the spell's duration only count when the bow is actually fired.  However, once the spell is [[Spellcasting|discharged]], the caster must maintain a grip on the conjured bow to maintain the spell.  If the caster forsakes this grip, the bow and further use of it are lost, until the next casting.
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[[Category: Illusionary Spells]]

Latest revision as of 23:08, 15 April 2022

Phantasmal Bow (spell).jpg

Phantasmal Bow conjures an illusionary form of the composite weapon used for archery, which can be "fired" by the caster with a high degree of accuracy. The range of the weapon is 48 hexes, all of which are treated as short range regardless of distance. The illusionist doesn't need a proficiency in bow.

Phantasmal Bow
Range self
Duration 1 round per level
Area of Effect 240 ft.
Casting Time 1 round
Saving Throw none
Level illusionist (2nd)

The bow may be fired each round, causing 2-7 damage on a hit. It caster must roll to hit, though a bonus of +4 is gained; the caster should take bonuses from their dexterity into account, as well as bonuses from hereditary weapons and any other bonuses that would apply to using a bow.

To an observer, the caster appears to be loading the bow very quickly before firing. Arrows that hit and stick in a body appear to be tactile, remaining "real" until pulled out — at which point they evaporate.

The "rounds" of the spell's duration only count when the bow is actually fired. However, once the spell is discharged, the caster must maintain a grip on the conjured bow to maintain the spell. If the caster forsakes this grip, the bow and further use of it are lost, until the next casting.