Difference between revisions of "Personal Cantrips"

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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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| [[Bee (cantrip)|bee]] || 10 ft.* || 1 round || 1 creature || 2 AP || special || Creates a bee that may cause a poor reaction
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| [[Bee (cantrip)|bee]] || 10 ft.* || 1 round || 1 creature || 2 AP || special || conjures a bee that may cause a poor reaction
 
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| [[Bluelight (cantrip)|bluelight]] || 10 ft. || special || 10 ft. radius || 2 AP || none || Creates a soft blue light that illuminates
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| [[Bluelight (cantrip)|bluelight]] || 10 ft. || special || 10 ft. radius || 2 AP || none || creates a soft blue light that illuminates
 
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| [[Bug (cantrip)|bug]] || 10 ft. || special || 1 creature || 2 AP || none || Creates a bug that pursues its victim
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| [[Bug (cantrip)|bug]] || 10 ft. || special || 1 creature || 2 AP || none || conjures a bug that pursues its victim
 
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| [[Cricket (cantrip)|cricket]] || touch || special || 1 cricket || 2 AP || special || Creates a cricket that brings luck
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| [[Cricket (cantrip)|cricket]] || touch || special || 1 cricket || 2 AP || special || conjures a cricket that brings luck
 
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| [[Firefinger (cantrip)|firefinger]] || 6 in. || 1 AP || 1 object || 2 AP || none || Lights objects on fire
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| [[Firefinger (cantrip)|firefinger]] || 6 in. || 1 AP || 1 object || 2 AP || none || lights objects on fire
 
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| [[Gadfly (cantrip)|gadfly]] || 10 ft. || 1 round || 1 creature || 2 AP || none* || Creates a gadfly that may dismount riders
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| [[Gadfly (cantrip)|gadfly]] || 10 ft. || 1 round || 1 creature || 2 AP || none* || conjures a gadfly that may dismount riders
 
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| [[Mouse (cantrip)|mouse]] || 10 ft. || 1 round || 1 creature || 2 AP || none || Creates a mouse that may cause disease
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| [[Mouse (cantrip)|mouse]] || 10 ft. || 1 round || 1 creature || 2 AP || none || conjures a mouse that may cause disease
 
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| [[Smokepuff (cantrip)|smokepuff]] || 20 ft. || 1 round || 7 ft. sphere || 2 AP || none || Manifests a puff of smoke that dissipates
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| [[Smokepuff (cantrip)|smokepuff]] || 20 ft. || 1 round || 7 ft. sphere || 2 AP || none || manifests a puff of smoke that dissipates
 
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| [[Spider (cantrip)|spider]] || 10 ft. || 1 round || 1 spider || 2 AP || none* || Creates a spider that may be poisonous
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| [[Spider (cantrip)|spider]] || 10 ft. || 1 round || 1 spider || 2 AP || none* || conjures a spider that may be poisonous
 
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| [[Unlock (cantrip)|unlock]] || 10 ft. || permanent || 1 lock || 2 AP || none || Unlocks or locks an existing lock
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| [[Unlock (cantrip)|unlock]] || 10 ft. || permanent || 1 lock || 2 AP || none || unlocks or locks an existing lock
 
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Revision as of 20:49, 28 November 2023

The cantrips below are presented in a uniform format, comprising key details that outline each cantrip's limitations. These particulars include the cantrip's range, specifying the maximum distance it can affect; its duration, indicating how long the cantrips effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells how quickly the cantrip the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the cantrip's effects and the consequences thereof; and a brief description summarizing the cantrip's magical attributes.

Should you seek more comprehensive information about a particular cantrip, it can be found by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
bee 10 ft.* 1 round 1 creature 2 AP special conjures a bee that may cause a poor reaction
bluelight 10 ft. special 10 ft. radius 2 AP none creates a soft blue light that illuminates
bug 10 ft. special 1 creature 2 AP none conjures a bug that pursues its victim
cricket touch special 1 cricket 2 AP special conjures a cricket that brings luck
firefinger 6 in. 1 AP 1 object 2 AP none lights objects on fire
gadfly 10 ft. 1 round 1 creature 2 AP none* conjures a gadfly that may dismount riders
mouse 10 ft. 1 round 1 creature 2 AP none conjures a mouse that may cause disease
smokepuff 20 ft. 1 round 7 ft. sphere 2 AP none manifests a puff of smoke that dissipates
spider 10 ft. 1 round 1 spider 2 AP none* conjures a spider that may be poisonous
unlock 10 ft. permanent 1 lock 2 AP none unlocks or locks an existing lock


See also,
Cantrips
Illusionist (class)
Illusionary Cantrip Tables
Mage (class)
Magical Cantrip Tables