Difference between revisions of "On Guard (sage ability)"

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'''On Guard''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Empowerment (sage study)|Empowerment]] that grants extra awareness when acting as a sentinel, so that he or she is [[Surprise (combat)|surprised]] only on a 1 in 6.  This ability applies whenever the character actively announces their state of vigilance.  It's not applicable when the character is casually moving about, distracted or focused on something other than anticipating threats.
 
'''On Guard''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Empowerment (sage study)|Empowerment]] that grants extra awareness when acting as a sentinel, so that he or she is [[Surprise (combat)|surprised]] only on a 1 in 6.  This ability applies whenever the character actively announces their state of vigilance.  It's not applicable when the character is casually moving about, distracted or focused on something other than anticipating threats.
 
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In a group setting, a character can announce their "on guard" status at any time. He or she then gives the surroundings their whole attention, in case any outward threats should appear as the party is deliberating, making plans or merely wishing to rest, regain spells or eat.  It's assumed the "on guard" character is left alone, as this behaviour would be well-known to a character party.
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In a group setting, a character has the option to declare themselves as "on guard" at any moment. When they do so, they dedicate their complete focus to monitoring their surroundings, remaining vigilant in case any potential dangers arise while the party is engaged in deliberations, planning or simply taking a break to rest, recover spells or have a meal.  It's understood that the rest of the party is aware of this character's "on guard" status and respects their need for uninterrupted attention to ensure the group's safety.
  
 
== Standing Guard ==
 
== Standing Guard ==
Those with the ability are limited to being on gaurd for no longer than 3 hours, +15 minutes per level once per day. Following this time period, characters may continue at their post, but their chance of being surprised reverts to normal.  Guards cannot space the benefit throughout their time period on watch; once on guard, failing to maintain the rigor of the ability also causes it to lapse for the remainder of that day.  That is, until sunrise, if the character was on guard the previous day, or sunset, if the character was on guard the previous night. This usually means a rest period of at least 12 hours.
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Characters possessing this ability can maintain their "on guard" state for a maximum duration of 3 hours, with an additional 15 minutes added per [[Experience Level|level]], and they can do so only once per day. After this specified time period, characters may continue their watch, but their susceptibility to surprise returns to normal.   
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Individuals cannot split the benefits of this ability throughout their watch; once they declare themselves as "on guard," they must maintain the heightened vigilance.  Failing to do so causes the ability to lapse for the rest of that day, until either sunrise if the character was on guard during the day or sunset if the character was on guard at night. Typically, this necessitates a period of at least 12 hours before the ability can be used again.
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== Availability ==
 
== Availability ==

Revision as of 17:56, 14 October 2023

On Guard (sage ability).jpg

On Guard is an amateur-status sage ability in the study of Empowerment that grants extra awareness when acting as a sentinel, so that he or she is surprised only on a 1 in 6. This ability applies whenever the character actively announces their state of vigilance. It's not applicable when the character is casually moving about, distracted or focused on something other than anticipating threats.

In a group setting, a character has the option to declare themselves as "on guard" at any moment. When they do so, they dedicate their complete focus to monitoring their surroundings, remaining vigilant in case any potential dangers arise while the party is engaged in deliberations, planning or simply taking a break to rest, recover spells or have a meal. It's understood that the rest of the party is aware of this character's "on guard" status and respects their need for uninterrupted attention to ensure the group's safety.

Standing Guard

Characters possessing this ability can maintain their "on guard" state for a maximum duration of 3 hours, with an additional 15 minutes added per level, and they can do so only once per day. After this specified time period, characters may continue their watch, but their susceptibility to surprise returns to normal.

Individuals cannot split the benefits of this ability throughout their watch; once they declare themselves as "on guard," they must maintain the heightened vigilance. Failing to do so causes the ability to lapse for the rest of that day, until either sunrise if the character was on guard during the day or sunset if the character was on guard at night. Typically, this necessitates a period of at least 12 hours before the ability can be used again.



Availability

Because the skill is usually possessed only by fighters, assassins, paladins and rangers, most other character classes cannot employ the ability. It is possible to have a guard as a progenitor, however, and the skill can be acquired through jack-of-all-trades.

Guards who are hired will always have this ability; therefore the party should understand that every trusted guard in the game setting will also have it.


See Empowerment (sage study)