Difference between revisions of "Noise (cantrip)"

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[[File:Noise (cantrip).jpg|right|385px|thumb|Metaphorical representation]]
 
[[File:Noise (cantrip).jpg|right|385px|thumb|Metaphorical representation]]
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'''Noise''' creates a loud, steady, ringing sound, targeted at a single creature, who alone can hear the noise unless a [[Saving Throws|saving throw against magic]] is made.  This roll is modified by -4.  Failure to make save will cause the creature to become [[Deafness (spell)|deaf]] for 1 round while the cantrip produces the noise and 1-4 rounds after.  During this time the affected creature will be -4 [[Armour Class|armour class]] and won't be able to hear the instructions or entreaties of others.
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{{Spelltable
 
{{Spelltable
 
| name = Noise
 
| name = Noise
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Creates a loud, steady ringing sound that's targeted at a single creature, who will be the only one to hear it unless a [[Saving Throws|saving throw against magic]] is made.  This roll is modified by -4.  Failure to make save will cause the creature to become [[Deafness (spell)|deaf]] for 1 round while the cantrip produces the noise and 1-4 rounds after.  During this time the affected creature will be -4 [[Armour Class|armour class]] and will not be able to hear the instructions or entreaties of others.
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An additional benefit of the cantrip is that during the initial round of noise, the affected creature is unable to keep silent — forcing the recipient to emit a loud shout of pain and confusion, which would likely effect a distraction.
 
 
An additional benefit of the cantrip is that during the initial round of noise, the affected creature will not be able to keep silent.  It will emit a loud shout of pain and confusion, potentially drawing attention and making a sound that will cover a small sound made elsewhere.
 
  
  
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[[Audible Glamer (spell)]]<br>
 
[[Audible Glamer (spell)]]<br>
 
[[Illusionary Cantrips]]
 
[[Illusionary Cantrips]]
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[[Category: Cantrips]]

Revision as of 04:58, 17 August 2023

Metaphorical representation

Noise creates a loud, steady, ringing sound, targeted at a single creature, who alone can hear the noise unless a saving throw against magic is made. This roll is modified by -4. Failure to make save will cause the creature to become deaf for 1 round while the cantrip produces the noise and 1-4 rounds after. During this time the affected creature will be -4 armour class and won't be able to hear the instructions or entreaties of others.

Noise
Range 30 ft.
Duration 1 round; see text
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

An additional benefit of the cantrip is that during the initial round of noise, the affected creature is unable to keep silent — forcing the recipient to emit a loud shout of pain and confusion, which would likely effect a distraction.


See Also,
Audible Glamer (spell)
Illusionary Cantrips