Difference between revisions of "Necrotic Damage"

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'''Necrotic damage''', or '''necrosis''', results from an attack that rots living tissue, killing flesh, so that it cannot be [[Healing|healed]] normally.  Healing spells and [[Rest (healing)|rest]] have no effect.  Necrosis is not a reaction to [[Poison (substance)|poison]], nor it is a [[Disease|disease]]; therefore it isn't affected by either [[Neutralize Poison (spell)|neutralize poison]] or [[Cure Disease (spell)|cure disease]].
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'''Necrotic damage''', or '''necrosis''', results from an attack that rots living tissue, killing flesh, so that it cannot be [[Healing|healed]] normally.  Healing spells and [[Rest (healing)|rest]] have no effect.  Necrosis is not a reaction to [[Poison (substance)|poison]], nor it is a [[Disease|disease]]; therefore it isn't affected by either [[Neutralize Poison (spell)|neutralize poison]] or [[Cure Disease (spell)|cure disease]].  If all of the creature's [[Hit Points|hit points]] are lost to necrotic damage, the creature is dead and cannot be brought back from [[Death's Door (spell)|death's door]], [[Raise Dead (spell)|raised]] or [[Resurrection (spell)|resurrected]].
  
Effective remedies include the spells [[Aid (spell)|aid]], [[Heal (spell)|heal]] and [[Regeneration (spell)|regeneration]].  For each of these, the sufferer must be of the caster's religion.  Healing salves will heal 1 point of damage instead of 1-4.  [[Boric Serum|Boric serum]] will transform necrotic damage into ordinary damage.
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Effective '''remedies include''' the spells [[Aid (spell)|aid]], [[Heal (spell)|heal]] and [[Regeneration (spell)|regeneration]].  For each of these, the sufferer must be of the caster's [[Religion|religion]][[Healing Salve (remedy)|Healing salves]] will heal 1 [[Hit Points|hit point]] of necrosis instead of 1-4.  [[Boric Serum|Boric serum]] will transform necrotic damage into ordinary [[Damage (hit points)|damage]].
  
If necrotic damage is not treated, it will spread, causing an additional 1 hit point of damage per level, per day, as necrosis attacks [[Hit Points#Biological Units (BU)|biological units]], not hit points.
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If necrotic damage is '''not treated''', it will spread, causing 1 additional point of necrotic damage per level, per day, as necrosis attacks [[Hit Points#Biological Units (BU)|biological units]], not hit points.  This will continue until '''all''' necrotic damage is eliminated from the body or the character dies.
  
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Known creatures that cause necrotic damage include [[Fungus (violet)|violet fungus]].  It may result as a side effect of [[Amputation (sage ability)|amputation]]. The monk sage ability, [[Wither Flesh (sage ability)|wither flesh]] causes necrotic damage.
  
  
Rest of any kind will have no effect whatsoever on necrosis-damaged hit points, nor will binding wounds. In fact, necrosis will have the opposite effect as rest, causing the affected creature to lose 1 hit point per level per day as the necrosis spreads through the body. Any necrosis damaged tissue that is left will continue to destroy health flesh at the same rate. This will continue until all hit points lost to necrosis are restored or the character dies.
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See [[Combat]]
 
 
Violet fungi, green slime, yellow mold and numerous other creatures cause necrotic damage.
 

Revision as of 03:52, 28 August 2020

Necrotic damage, or necrosis, results from an attack that rots living tissue, killing flesh, so that it cannot be healed normally. Healing spells and rest have no effect. Necrosis is not a reaction to poison, nor it is a disease; therefore it isn't affected by either neutralize poison or cure disease. If all of the creature's hit points are lost to necrotic damage, the creature is dead and cannot be brought back from death's door, raised or resurrected.

Effective remedies include the spells aid, heal and regeneration. For each of these, the sufferer must be of the caster's religion. Healing salves will heal 1 hit point of necrosis instead of 1-4. Boric serum will transform necrotic damage into ordinary damage.

If necrotic damage is not treated, it will spread, causing 1 additional point of necrotic damage per level, per day, as necrosis attacks biological units, not hit points. This will continue until all necrotic damage is eliminated from the body or the character dies.

Known creatures that cause necrotic damage include violet fungus. It may result as a side effect of amputation. The monk sage ability, wither flesh causes necrotic damage.


See Combat