Difference between revisions of "Modelling (sage study)"

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'''Modelling''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Ceramics (sage field)|Ceramics]], playing a vital role in the realm of ceramics, offering the means to craft ceramic and glass items such as pottery, vessels, figurines, ornaments and various handicrafts. The potter's wheel is the primary tool for shaping these objects. Additionally, this discipline imparts a deep understanding of the tools and techniques required to prepare artworks and the process of firing pottery within a kiln.
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The study of ceramics includes a significant appreciation for the inherent aesthetic qualities found in the natural coloration of the selected clay, which is enhanced during the firing process. However, the core focus of ceramics modeling lies in shaping, functionality and the characteristics of the clay material as it undergoes modeling and firing.  The study does not, however, provide insights into design principles, the properties of the materials themselves, or the practical architectural aspects of creating durable pottery.
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== Sage Abilities ==
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The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
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=== Amateur Status ===
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:* '''[[Pottering (sage ability)|Pottering]]''': the art of making earthenware pottery from clays that are fired at low temperatures, in pit-fires or bonfires. When fired but left unglazed, the final result is called “biscuit,” and is an intermediate stage. The potter is not ordinarily able to make specialty glazes, but is able to make an [https://en.wikipedia.org/wiki/Ash_glaze ash glaze] from various kinds of wood or straw.
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:* '''[[Putty & Knife (sage ability)|Putty & Knife]]''': enabling the repair and preparation of pottery vessels, so that they can be made to save at +3 (or count as a “save” when the vessel can be repaired after the break), or vessels can be made to break with a +3 bonus when hurling oil and holy water, or when otherwise desired. Also counts as a bonus proficiency, doing 1-2 damage.
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:* '''[[Wheel Balance (sage ability)|Wheel Balance]]''': which gives much experience with the smooth movement of wheels, which allows application to the potter’s wheel and wheels for other varied purposes.
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=== Authority Status ===
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:* '''[[Glassblowing (sage ability)|Glassblowing]]''': enables the process of inflating molten glass with the aid of a blowpipe to produce bottles and other vessels. The ability includes the annealing of glass and great skill at producing multiple vessels that are very like to one another.
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:* '''[[High Pottery (sage ability)|High Pottery]]''': the application of pottery skills in the creation of stoneware and porcelain, as well as with figurines. The ability allows extensive use of jiggering and jolleying to produce more elaborately shaped objects.
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:* '''[[Kilnwork I (sage ability)|Kilnwork I]]''': permits the making of small crude kilns and knowledge of how they are properly cared for and stoked. The skill allows for creating kilns of sufficient heat to anneal and fuse glass and make all forms of ceramics. The study also allows for the making of kilns to dry materials such as tobacco, malt or lumber. Any kiln can be employed by the character.
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=== Expert Status ===
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:* '''[[Enhance Pottery Spell (sage ability)|Enhance Pottery Spell]]''': increases the effects of certain dweomers that employ pottery vessels or forms, such as [[Grease (spell)|grease]], [[Fire Trap (spell)|fire trap]], [[Scrying Water (spell)|scrying water]], [[Purify Water (spell)|purify water]] or [[Freshen (cantrip)|freshen]].
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:* '''[[Kilnwork II (sage ability)|Kilnwork II]]''': permits the fabrication of high quality kilns, sufficient to smelt small amounts of ore, heat limestone or act as a crematorium.  Such kilns are necessary for the making of clay magical items.
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:* '''[[Make Potion Flask (sage ability)|Make Potion Flask]]''': enables the creation of a ceramic flask capable of storing and sustaining a magical substance.
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=== Sage Status ===
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:* '''[[Animate Pottery (sage ability)|Animate Pottery]]''': provides the means to bring ceramic and clay figures to life, such as a [[Clay Golem|golem]].
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:* '''[[Make Ceramic Magic (sage ability)|Make Ceramic Magic]]''': fashion [[Magic Item|magic items]] made of ceramic, such as the [[Alchemy Jug|alchemy jug]], [[Eversmoking Bottle|eversmoking]] and other bottles, magic bowls and figurines.
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See [[Bard Sage Abilities]]
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[[Category: Reviewed]]

Latest revision as of 02:14, 9 November 2023

Modelling (sage study) b.jpg

Modelling is a sage study in the field of Ceramics, playing a vital role in the realm of ceramics, offering the means to craft ceramic and glass items such as pottery, vessels, figurines, ornaments and various handicrafts. The potter's wheel is the primary tool for shaping these objects. Additionally, this discipline imparts a deep understanding of the tools and techniques required to prepare artworks and the process of firing pottery within a kiln.

The study of ceramics includes a significant appreciation for the inherent aesthetic qualities found in the natural coloration of the selected clay, which is enhanced during the firing process. However, the core focus of ceramics modeling lies in shaping, functionality and the characteristics of the clay material as it undergoes modeling and firing. The study does not, however, provide insights into design principles, the properties of the materials themselves, or the practical architectural aspects of creating durable pottery.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Pottering: the art of making earthenware pottery from clays that are fired at low temperatures, in pit-fires or bonfires. When fired but left unglazed, the final result is called “biscuit,” and is an intermediate stage. The potter is not ordinarily able to make specialty glazes, but is able to make an ash glaze from various kinds of wood or straw.
  • Putty & Knife: enabling the repair and preparation of pottery vessels, so that they can be made to save at +3 (or count as a “save” when the vessel can be repaired after the break), or vessels can be made to break with a +3 bonus when hurling oil and holy water, or when otherwise desired. Also counts as a bonus proficiency, doing 1-2 damage.
  • Wheel Balance: which gives much experience with the smooth movement of wheels, which allows application to the potter’s wheel and wheels for other varied purposes.

Authority Status

  • Glassblowing: enables the process of inflating molten glass with the aid of a blowpipe to produce bottles and other vessels. The ability includes the annealing of glass and great skill at producing multiple vessels that are very like to one another.
  • High Pottery: the application of pottery skills in the creation of stoneware and porcelain, as well as with figurines. The ability allows extensive use of jiggering and jolleying to produce more elaborately shaped objects.
  • Kilnwork I: permits the making of small crude kilns and knowledge of how they are properly cared for and stoked. The skill allows for creating kilns of sufficient heat to anneal and fuse glass and make all forms of ceramics. The study also allows for the making of kilns to dry materials such as tobacco, malt or lumber. Any kiln can be employed by the character.

Expert Status

  • Kilnwork II: permits the fabrication of high quality kilns, sufficient to smelt small amounts of ore, heat limestone or act as a crematorium. Such kilns are necessary for the making of clay magical items.
  • Make Potion Flask: enables the creation of a ceramic flask capable of storing and sustaining a magical substance.

Sage Status


See Bard Sage Abilities