Difference between revisions of "Mirage (cantrip)"

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{{Spelltable
 
{{Spelltable
 
| name = Mirage
 
| name = Mirage
| range = sight
+
| range = [[Line-of-sight|line-of-sight]]; see text
 
| duration = special
 
| duration = special
| area of effect = see below
+
| area of effect = see text
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = cantrip
+
| level = [[Cantrip|cantrip]]
 
}}
 
}}
  
Therefore, an object cannot be depicted floating in the sky; nor can the mirage be a moving creature.  However, what's depicted can be a natural or large constructed feature: a lake, oasis, city, castle, tower and so on.  The depicted object's size enables it to appear quite close; a gatehouse at a distance of a mere hundred yards would be about the size of one's hand.
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Therefore, an object cannot be depicted floating in the sky; nor can the mirage be a moving creature.  However, what's depicted can be a natural or large constructed feature: a [[Lake|lake]], [[Oasis|oasis]], [[City|city]], [[Castle|castle]], [[Tower|tower]] and so on.  The depicted object's size enables it to appear quite close; a [[Gatehouse|gatehouse]] at a distance of a mere hundred yards would be about the size of one's hand.
  
Creatures who attempt to move towards the object will find that it continues to hold its presence until they are closer to the object than to the illusionist, in which case the object will vanish.
+
Creatures moving towards the mirage will find it unattainable — that is, it will recede as they move forward.  Once these creatures have moved more than a hundred yards beyond the caster, the illusion will vanish.  Otherwise, the mirage will remain until the caster ceases to gaze at it for more than a minute.  Concentration isn't necessary, but the caster must gaze again and again at the illusion to keep it visible.
  
The duration will last so long as the caster concentrates—and though creatures closer to the object may see that it is false, creatures closer to the illusionist will continue to see it so long as the caster continues to concentrate.
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Creatures who know the landscape well are entitled to a [[Ability Checks|wisdom check]]; a success shows they know for certain that the mirage is an illusion.
  
Creatures well versed with the area are entitled to a saving throw at +4, a success indicating they know the image is an illusion.
 
  
 +
See also,<br>
 +
[[Illusionary Cantrips]]<br>
 +
[[Mirage (phenomenon)]]
  
See [[Illusionary Cantrips]]
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[[Category: Cantrips]][[Category: Don't Review until 2022]]

Latest revision as of 00:43, 1 October 2021

Mirage (cantrip).jpg

Mirage creates the appearance of an object, so that it appears in the distance as no larger than the span of one's outreached hand. This image must appear to be fixed, or static, upon the world's surface.

Mirage
Range line-of-sight; see text
Duration special
Area of Effect see text
Casting Time 2 action points
Saving Throw none
Level cantrip

Therefore, an object cannot be depicted floating in the sky; nor can the mirage be a moving creature. However, what's depicted can be a natural or large constructed feature: a lake, oasis, city, castle, tower and so on. The depicted object's size enables it to appear quite close; a gatehouse at a distance of a mere hundred yards would be about the size of one's hand.

Creatures moving towards the mirage will find it unattainable — that is, it will recede as they move forward. Once these creatures have moved more than a hundred yards beyond the caster, the illusion will vanish. Otherwise, the mirage will remain until the caster ceases to gaze at it for more than a minute. Concentration isn't necessary, but the caster must gaze again and again at the illusion to keep it visible.

Creatures who know the landscape well are entitled to a wisdom check; a success shows they know for certain that the mirage is an illusion.


See also,
Illusionary Cantrips
Mirage (phenomenon)