Difference between revisions of "Locate Plants (spell)"

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[[File:Locate Plants (spell).jpg|right|560px|thumb]]
 
[[File:Locate Plants (spell).jpg|right|560px|thumb]]
'''Locate plants''' allows the caster to find a specific genus or species of [[Plants|plant]] within the spell's range.  Once [[Spellcasting|discharged]], every individual of that type is revealed. If a "genus" is sought, no distinction will be made for species-type.
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'''Locate plants''' is a spell that enables the caster to discover a particular genus or species of [[Plant Life (sage field)|plant]] within the spell's designated range.  Upon casting, every individual of the specified type becomes visible. When seeking a "genus," the spell does not differentiate between various species within that category.
  
 
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| level = [[Druid 2nd Level Spells|druid (2nd)]]
 
| level = [[Druid 2nd Level Spells|druid (2nd)]]
 
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Only one type of either a genus or a species can be detected per use of the spell. Once cast, the knowledge remains accessible for the spell's duration, allowing the caster to explore and gather materials within their capabilities.  If the sought-after plants are blocked by any kind of solid obstruction that's at least 4 inches thick, the spell won't detect them.
  
Only one type of plant may be found per use of the spell.  Once cast, the knowledge remains for the spell's duration, enabling the caster to move about and collect as much material as he or she is able.  Fruits, roots or nuts may be identified by the spell, providing as much [[Food|food]] per level as an ordinary [[Foraging (sage ability)|forager]] would find in a ½-day, searching the same vegetation.  Obviously, a new area must be searched each day.
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The spell can identify fruits, nuts or roots, providing [[Food|sustenance]] equivalent to what an ordinary [[Foraging (sage ability)|forager]] would collect during half a day of searching within the same vegetation.  A new area must be explored each day to yield fresh results of this kind.  Naturally, the spell is tremendously useful in locating an antidote-based plant, or something from which another substance can be extracted.
  
If the caster desires, the spell can reveal the nearest plant ''of any type'' to the caster, should the spell be used to search a desolated area.
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Other uses include seeking specific weeds when [[Vegetable Gardening (sage ability)|gardening]], with the caster identifying different weeds on progressive days.  Very unusual plants could be used as waypoints in navigating through unfamiliar terrain, as certain vegetation only grows in precise conditions.
  
The spell cannot locate plants that are separated from the caster by a four-inch thick obstruction.
 
  
[[Category: Druidical Spells]]
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See [[Sylvics (sage ability)]]
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[[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 04:00, 22 October 2023

Locate Plants (spell).jpg

Locate plants is a spell that enables the caster to discover a particular genus or species of plant within the spell's designated range. Upon casting, every individual of the specified type becomes visible. When seeking a "genus," the spell does not differentiate between various species within that category.

Locate Plants
Range 60 ft. per level
Duration 6 rounds per level
Area of Effect self
Casting Time 1 round
Saving Throw none
Level druid (2nd)

Only one type of either a genus or a species can be detected per use of the spell. Once cast, the knowledge remains accessible for the spell's duration, allowing the caster to explore and gather materials within their capabilities. If the sought-after plants are blocked by any kind of solid obstruction that's at least 4 inches thick, the spell won't detect them.

The spell can identify fruits, nuts or roots, providing sustenance equivalent to what an ordinary forager would collect during half a day of searching within the same vegetation. A new area must be explored each day to yield fresh results of this kind. Naturally, the spell is tremendously useful in locating an antidote-based plant, or something from which another substance can be extracted.

Other uses include seeking specific weeds when gardening, with the caster identifying different weeds on progressive days. Very unusual plants could be used as waypoints in navigating through unfamiliar terrain, as certain vegetation only grows in precise conditions.


See Sylvics (sage ability)