Difference between revisions of "Locate Plants (spell)"

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Only one type of plant may be found per use of the spell.  Once cast, the knowledge remains for the spell's duration, enabling the caster to move about and collect as much material as he or she is able.  Fruits, roots or nuts may be identified by the spell, providing as much [[Food|food]] per level as an ordinary [[Foraging (sage ability)|forager]] would find in a ½-day, searching the same vegetation.  Obviously, a new area must be searched each day.
 
Only one type of plant may be found per use of the spell.  Once cast, the knowledge remains for the spell's duration, enabling the caster to move about and collect as much material as he or she is able.  Fruits, roots or nuts may be identified by the spell, providing as much [[Food|food]] per level as an ordinary [[Foraging (sage ability)|forager]] would find in a ½-day, searching the same vegetation.  Obviously, a new area must be searched each day.
  
If the caster desires, the spell can reveal the nearest plant ''of any type'' to the caster, should the spell be used to search a desolated area.
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If the caster desires, the spell can reveal the nearest plant of any type to the caster, should the spell be used to search a desolated area.
  
 
The spell cannot locate plants that are separated from the caster by a four-inch thick obstruction.
 
The spell cannot locate plants that are separated from the caster by a four-inch thick obstruction.
  
 
[[Category: Druidical Spells]]
 
[[Category: Druidical Spells]]

Revision as of 01:08, 22 October 2023

Locate Plants (spell).jpg

Locate plants is a spell that allows the caster to find a specific genus or species of plant within the spell's range. Once discharged, every individual of that type is revealed. If a "genus" is sought, no distinction will be made for species-type.

Locate Plants
Range 60 ft. per level
Duration 6 rounds per level
Area of Effect self
Casting Time 1 round
Saving Throw none
Level druid (2nd)

Only one type of plant may be found per use of the spell. Once cast, the knowledge remains for the spell's duration, enabling the caster to move about and collect as much material as he or she is able. Fruits, roots or nuts may be identified by the spell, providing as much food per level as an ordinary forager would find in a ½-day, searching the same vegetation. Obviously, a new area must be searched each day.

If the caster desires, the spell can reveal the nearest plant of any type to the caster, should the spell be used to search a desolated area.

The spell cannot locate plants that are separated from the caster by a four-inch thick obstruction.