Difference between revisions of "Lizardfolk"

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'''Lizard men''' are cold-blooded humanoids that dwell in the tropics of the New World, from Yucatan to the Parana basin.  An ancient, savage race who mutated naturally on Earth from a primitive species around the time of the last Ice Age, lizard men have been ruthlessly hunted by Europeans for the last century, following a series of massacres the reptiloids committed before 1550.  Today, these creatures inhabit the deep jungles and wild bushlands, as well as the coastal waters of the Caribbean and the Amazon coast facing the Atlantic.  Lizard men are adaptive; some are semi-aquatic, breathing air but often living most of their lives underwater, while others can be found in the dry highlands of the Andes Mountains.
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Though omnivorous, they have a taste for human flesh and can live upon only meat for weeks at a time.  There are reports of humans being collected and held captive for months, readied for shamanistic ritual feasts that involve multiple tribes that gather together.
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Lizard men are primitive compared to European culture, dwelling in crude huts and using clubs and javelins in fighting, supported by bodily weaponry.  Some have been known to use shields.  The more advanced will be trained in [[Macuahuitl (weapon)|macuahuitl]], a vicious hacking weapon fashioned of wood and embedded obsidian stones; these cause 2-8 damage when they [[Roll to Hit|hit]].
  
Lizard men are semi-aquatic, breathing air but often (35%) dwelling totally
 
underwater and having caves which are not water filled in which they lair.
 
They are typically found in swamps, marshes, and similar places. They
 
band together in rough tribal form. They are omnivorous, but lizard men are
 
likely to prefer human flesh to other foods. In this regard they have been
 
known to ambush humans, gather up the corpses and survivors as captives,
 
and take the lot back to their lair for a rude and horrid feast. About 1 tribe
 
in 10 has evolved to a higher state. These lizard men will dwell in crude
 
huts, use shields (thus armor class 4) and hurl barbed darts (3” range, 1-4
 
points damage) or javelins (1-6 hit points damage) before closing with
 
enemies. In combat these advanced lizard men employ clubs (treat as
 
morning stars). They speak their own language.
 
  
 
See [[Bestiary]]
 
See [[Bestiary]]
  
 
[[Category: Needs Rewrite]]
 
[[Category: Needs Rewrite]]

Revision as of 01:20, 19 August 2020

Lizard Man
Species humanoid (reptiloid)
No. Appearing 2–20
Behaviour clan
Range coral reefs, intertidal, jungle
Size 7 ft. tall
Weight 320 lbs.
Intelligence 7–8
Armour Class 4
Hit Dice 2+1
Action Points 5
Max. Stride {{{stride}}}
THAC0 19
Hp/Die 2d4
Attack Forms claw/claw & bite (or replace claw with weapon)
Damage 1–4/1–4 & 2–8
Special Attacks strength (18)

Lizard men are cold-blooded humanoids that dwell in the tropics of the New World, from Yucatan to the Parana basin. An ancient, savage race who mutated naturally on Earth from a primitive species around the time of the last Ice Age, lizard men have been ruthlessly hunted by Europeans for the last century, following a series of massacres the reptiloids committed before 1550. Today, these creatures inhabit the deep jungles and wild bushlands, as well as the coastal waters of the Caribbean and the Amazon coast facing the Atlantic. Lizard men are adaptive; some are semi-aquatic, breathing air but often living most of their lives underwater, while others can be found in the dry highlands of the Andes Mountains.

Though omnivorous, they have a taste for human flesh and can live upon only meat for weeks at a time. There are reports of humans being collected and held captive for months, readied for shamanistic ritual feasts that involve multiple tribes that gather together.

Lizard men are primitive compared to European culture, dwelling in crude huts and using clubs and javelins in fighting, supported by bodily weaponry. Some have been known to use shields. The more advanced will be trained in macuahuitl, a vicious hacking weapon fashioned of wood and embedded obsidian stones; these cause 2-8 damage when they hit.


See Bestiary