Illusionist 3rd Level Spells

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Spell Range Duration Area of Effect Casting Save Description
Continual Light 60 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
Delude 150 ft. 5 rounds/level up to 6 creatures 2 rounds negates makes allies of affected creatures
Dispel Illusion 10 ft./level permanent 80 ft. diameter cube 2 rounds none* eliminates illusions
Fear self 1 +1 round/level 30° arc, 60 ft. path 2 rounds negates causes creatures to flee in panic
Hallucinatory Terrain 40 ft./level 25 rounds/level 20 ft. cube/level 2 rounds none* cosmetically reinvents nearby terrain
Illusionary Script 5 ft./level permanent special 2 rounds none creates a secret message
Invisibility, 10 ft. radius self special 10 ft. radius* 2 rounds none grants invisibility to multiple creatures
Non-Detection self 25 rounds/level 100 ft. circle 2 rounds none denies detection of the caster
Paralyzation self 2 +1 round/level 30° arc, 30 ft. path 2 rounds negates makes creatures utterly helpless
Phantom Steed touch 1 hour/level 1 mount 2 rounds none creates a mount that can be ridden
Rope Trick touch 10 rounds/level 5 ft. rope/level 2 rounds none enchants a rope to rise and fix itself
Spectral Double self 2 rounds/level 1 spectre 2 rounds none creates a spectral double of the caster
Spectral Milieu 40 ft. ½ hour/level 5 ft./level circle 2 rounds none creates a refuge from the environment
Suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* binds a creature to be helpful
Wraithform self 2 rounds/level self 2 rounds none transforms the caster to ethereal form


See Also,
Illusionist
Illusionary Spell Acquisition
Illusionary Spell Tables