Difference between revisions of "Illusionist 1st Level Spells"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 30: Line 30:
 
|[[Phantom Armour (spell)|phantom armour]] || touch || 6 hours or depletion || 1 creature || 1 round || none || bestows armour and protection
 
|[[Phantom Armour (spell)|phantom armour]] || touch || 6 hours or depletion || 1 creature || 1 round || none || bestows armour and protection
 
|-
 
|-
|[[Spook (spell)|spook]] || self || 5 rounds/level* || 1 creature/level* || 1 round || negates || frightens others and makes them flee
+
|[[Spook (spell)|spook]] || 60 ft. || 5 rounds/level* || 1 creature/level* || 1 round || negates || causes creatures to fear the caster and be easily frightened
 
|-
 
|-
 
|[[Wall of Fog (spell)|wall of fog]] || 30 ft. +10 ft./level || 2-8 +1 round/level || 20 x 20 x 40 ft./level || 1 round || none || creates a fog bank that obscures sight
 
|[[Wall of Fog (spell)|wall of fog]] || 30 ft. +10 ft./level || 2-8 +1 round/level || 20 x 20 x 40 ft./level || 1 round || none || creates a fog bank that obscures sight

Revision as of 04:51, 28 December 2021

Spell Range Duration Area of Effect Casting Save Description
audible glamer 120 ft. 10 rounds/level spell range 1 round none creates the sound of multiple creatures
change self self 10-60 +5 rounds/level self 1 round none transforms the caster's appearance
chromatic orb self* special 25 ft. diam. circle* 1 round none* differing results caused by various orbs
colour spray self 1 AP 30° fan* 1 round negates stuns creatures with a spray of colour
dancing lights 60 ft. +10 ft./level 5 rounds/level 4 lights; special 1 round none conjures lights for various uses
darkness 10 ft./level 2-8 +1 round/level 15 ft. radius globe 1 round none creates an absence of light
detect illusion 10 ft./level 20 rounds/level 10 ft. path, spell range 1 round none* reveals illusions for what they are
detect invisibility 10 ft./level 5 rounds/level 10 ft. path, spell range 1 round none reveals hidden creatures to the caster
gaze reflection self 10 rounds/level 1 creature/level 1 move none reflects attacks or magical detection
hypnotism 30 ft. 1 +1 round/level up to 6 creatures 1 round negates directs creatures to perform one action
light 30 ft./level 100 rounds/level 20 ft. radius globe 1 round none* creates light
phantasmal feature 60 ft. +20 ft./level 50 rounds/level 10 ft. cube/level 1 round none* creates illusion of stationary feature
phantasmal figure 30 ft./level special 1 figure 1 round none creates illusion of a combatant
phantom armour touch 6 hours or depletion 1 creature 1 round none bestows armour and protection
spook 60 ft. 5 rounds/level* 1 creature/level* 1 round negates causes creatures to fear the caster and be easily frightened
wall of fog 30 ft. +10 ft./level 2-8 +1 round/level 20 x 20 x 40 ft./level 1 round none creates a fog bank that obscures sight


See Also,
Illusionist (class)
Illusionary Spell Acquisition
Illusionary Spell Tables