Difference between revisions of "Groan (cantrip)"

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[[File:Groan (cantrip).jpg|right|420px|thumb|]]
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'''Groan''' is a cantrip that generates an array of sounds that give the impression of some sort of misery, echoing the plight of someone in their final moments or an unseen figure that's wounded or dying of some sort of malady.  The listener experiences a sense of foreboding, for the groans are so intense as to be disconcerting.
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{{Spelltable
 
{{Spelltable
 
| name = Groan
 
| name = Groan
| range = 10 ft.
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| range = 20 ft.
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
| area of effect = animals within a 30 ft. circle;<br>or up to 1 [[Wounds|wounded]] creature
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| area of effect = animals within a 30 ft. circle; or<br>up to 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
 
| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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__TOC__
Produces the sound of a creature in pain.
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Though unable to articulate clear speech, the cantrip allows the voice to produce a muffled sound much like a name that's repetitively called out.  Those who fail a [[Saving Throws|saving throw against magic]] are inclined to investigate — and when doing so are subject to a -1 penalty against their [[Initiative|initiative]] rolls.
  
The sound is unpleasant and will cause animals of 1 intelligence to move 10 ft. away from the caster if they fail to save against magic.
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The cantrip can be used as a signal, alerting others to the presence of something unsettling or to an impending danger, acting as a crude form of alarm.  It could also enhance the environment in haunted settings or worry unwanted interlopers.
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== Effect on Animals ==
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[[Animal|Animals]] with an [[Intelligence (ability stat)|intelligence]] of 1 to 4 are compelled to shift 2-5 [[Combat Hex|combat hexes]] away from the sound, even if engaged in [[Combat|combat]].  This is instinctive reaction, driven by a primal instinct, demonstrated by the animal's nervousness and uncertain movement.  None will attack during the cantrip's brief duration, nor for the round thereafter.
  
The cantrip can also be cast against 1 creature who is wounded, diseased or below zero in hit points; those who do not make save will suffer 2 additional damage from pain.
 
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 17:43, 26 November 2023

Groan (cantrip).jpg

Groan is a cantrip that generates an array of sounds that give the impression of some sort of misery, echoing the plight of someone in their final moments or an unseen figure that's wounded or dying of some sort of malady. The listener experiences a sense of foreboding, for the groans are so intense as to be disconcerting.

Groan
Range 20 ft.
Duration 1 round
Area of Effect animals within a 30 ft. circle; or
up to 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip

Though unable to articulate clear speech, the cantrip allows the voice to produce a muffled sound much like a name that's repetitively called out. Those who fail a saving throw against magic are inclined to investigate — and when doing so are subject to a -1 penalty against their initiative rolls.

The cantrip can be used as a signal, alerting others to the presence of something unsettling or to an impending danger, acting as a crude form of alarm. It could also enhance the environment in haunted settings or worry unwanted interlopers.

Effect on Animals

Animals with an intelligence of 1 to 4 are compelled to shift 2-5 combat hexes away from the sound, even if engaged in combat. This is instinctive reaction, driven by a primal instinct, demonstrated by the animal's nervousness and uncertain movement. None will attack during the cantrip's brief duration, nor for the round thereafter.


See Haunting Sound Cantrips