Difference between revisions of "Druid 2nd Level Spells"

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{| class="wikitable sortable"
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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| [[Barkskin (spell)|barkskin]] || touch || 5 rounds/level || 1 creature || 1 round || none || improves armor class by 2 points
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|-
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| [[Charm Person & Mammal (spell)|charm person & mammal]] || 30 ft. || 5 +3 rounds/level || 1 creature || 1 round || negates* || brings creature under the caster's sway
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|-
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| [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || creates water
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|-
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| [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || up to 8 creatures || 1 round || none* || restores 5-8 hit points
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|-
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| [[Feign Death (spell)|feign death]] || touch || 6 +1 round/level || 1 creature || 1 action point || none || creates the illusion of death
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|-
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| [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ damage || traps closed objects
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|-
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| [[Flame Blade (spell)|flame blade]] || touch || 1 round/level || 1 scimitar || 1 round || none || acts as a weapon and sets things alight
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|-
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| [[Goodberry (spell)|goodberry]] || touch || 1 day/level  || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain
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|-
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| [[Heat Metal (spell)|heat metal]] || 40 ft. || 7 rounds || 1 creature/level || 1 round || none  || heats metal intensely
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| [[Locate Plants (spell)|locate plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired plants
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|-
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| [[Obscurement (spell)|obscurement]] || self || 4 rounds/level || 10 ft. diameter/level || 1 round || none || creates a misty vapor that limits vision
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|-
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| [[Produce Flame (spell)|produce flame]] || 10 ft. || undetermined || 3 ft. diameter* || 1 round || none || creates a log fire in full burn
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|-
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| [[Slow Poison (spell)|slow poison]] || touch || 1 hour/level || 1 creature || 1 round || none || delays death from poison
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|-
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| [[Trip (spell)|trip]] || touch || 10 rounds/level || 10 ft. length || 1 round || none || creates a snare able to trip creatures
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| [[Warp Wood (spell)|warp wood]] || 10 ft./level || permanent || 1 [[Combat Hex|hex]] +1 hex/3 levels* || 1 round || none || warps and contorts wooden objects
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|}
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<br>
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See Also,<br>
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[[Druid (class)]]<br>
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[[Druidic Spell Acquisition]]<br>
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[[Druidic Spell Tables]]<br>

Revision as of 05:23, 25 June 2020

Spell Range Duration Area of Effect Casting Save Description
barkskin touch 5 rounds/level 1 creature 1 round none improves armor class by 2 points
charm person & mammal 30 ft. 5 +3 rounds/level 1 creature 1 round negates* brings creature under the caster's sway
create water 10 ft. permanent 1 cub.ft./level 1 round none creates water
cure light wounds touch permanent up to 8 creatures 1 round none* restores 5-8 hit points
feign death touch 6 +1 round/level 1 creature 1 action point none creates the illusion of death
fire trap touch until discharged* 1 object 1 round ½ damage traps closed objects
flame blade touch 1 round/level 1 scimitar 1 round none acts as a weapon and sets things alight
goodberry touch 1 day/level 2-8 fresh berries 1 round none gives berries the power to heal or to sustain
heat metal 40 ft. 7 rounds 1 creature/level 1 round none heats metal intensely
locate plants 60 ft./level 6 rounds/level self 1 round none gives location & number of desired plants
obscurement self 4 rounds/level 10 ft. diameter/level 1 round none creates a misty vapor that limits vision
produce flame 10 ft. undetermined 3 ft. diameter* 1 round none creates a log fire in full burn
slow poison touch 1 hour/level 1 creature 1 round none delays death from poison
trip touch 10 rounds/level 10 ft. length 1 round none creates a snare able to trip creatures
warp wood 10 ft./level permanent 1 hex +1 hex/3 levels* 1 round none warps and contorts wooden objects


See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables