Difference between revisions of "Dispel Exhaustion (spell)"

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(Created page with "'''Dispel Exhaustion''' enables the recipient to disregard damage gained from forced march or wilderness travel on a given day, while effectively restoring that ind...")
 
 
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'''Dispel Exhaustion''' enables the recipient to disregard damage gained from forced march or wilderness [[Travel|travel]] on a given day, while effectively restoring that individual to the equivalent of a full day’s [[Rest (healing)|rest]] with regards to the need to restore ability points, [[Hit Points|hit points]] (1 +constitution bonus is gained) and the ability to recoup spells is concerned.
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[[File:Dispel Exhaustion (spell).jpg|right|560px|thumb]]
 
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'''Dispel Exhaustion''' is a spell that  instantly revitalizes and reinvigorates the recipient, granting them the benefits of a full day's rest.  Any fatigue or depleted energy the character may have suffered, whether from a [[Forced March|forced march]] or a prolonged [[Combat|battle]], is instantly removed upon the spell's [[Spellcasting|discharge]].
  
 
{{Spelltable
 
{{Spelltable
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| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
| save = none; see below
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| save = none; see text
| level = [[Illusionist 4th Level Spells|illusionist (4th)]]
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| level = [[Bardic 4th Level Spells|bard (4th)]], [[Illusionist 4th Level Spells|illusionist (4th)]]
 
}}
 
}}
  
Effectively, a caster of any class that has used his or her spells on a given day may feel refreshed and able to re-learn their spells immediately upon the spell being cast — without any need to sleep until the time their natural sleep cycle would commence.
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The recipient can remain awake easily for up to 16 hours following the spell's effect. However, if the character prefers to maintain their normal sleep pattern, they're able to fall asleep normally as desired.
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This spell provides [[Healing|healing]] equivalent to 1 [[Hit Points|hit point]] per [[Experience Level|level]] of the character, mimicking the effects of a full day's [[Rest (healing)|rest]].  Additionally, if the recipient is a spellcaster, they can immediately [[Spellbook|re-learn]] any spells they used that day, with a time cost of 15 minutes per spell level.
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The character's need for [[Food|food]] is also affected.  They only require 2 lbs. of food for that day, as the character is considered to have "rested" during his or her previous wakefulness.  However, if the character engages in [[Travel|travel]] or battle within the next 16 hours, they'll require the expected amount of food for those activities.
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== Use in Moderation ==
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Repeated use of the dispel exhaustion spell, more than once every three days, carries a serious risk to the character's health.  Used too often, the recipient must make a [[Constitution (ability stat)|system shock survival]] roll, with failure resulting in the character suffering 1d10 points of [[Damage (hit points)|damage]] per level of the '''caster'''.
  
Repeated use of the dispel exhaustion spell, however, is dangerous; those who are subjected to the spell more often than once a week must roll for [[Constitution (ability stat)|system shock]] survival, or suffer 1d10 damage per level of the caster of the dispel exhaustion spell. This even includes the caster who takes advantage of his or her own spell.
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The caster, too, runs this risk if indulging in the spell too often.  The damage may be lethal if the character's level is far below that of the caster, or if the recipient is in a state of disrepair when the spell is cast.
  
Other expected benefits to be obtained by a full night’s sleep are inherent in the spell. Recipients are not affected so as to require more food or water, or in any manner than would be completely normal from having obtained the necessary rest.
 
  
[[Category: Illusionary Spells]]
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[[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Reviewed]]

Latest revision as of 16:00, 10 October 2023

Dispel Exhaustion (spell).jpg

Dispel Exhaustion is a spell that instantly revitalizes and reinvigorates the recipient, granting them the benefits of a full day's rest. Any fatigue or depleted energy the character may have suffered, whether from a forced march or a prolonged battle, is instantly removed upon the spell's discharge.

Dispel Exhaustion
Range touch
Duration permanent
Area of Effect 1 creature
Casting Time 2 rounds
Saving Throw none; see text
Level bard (4th), illusionist (4th)

The recipient can remain awake easily for up to 16 hours following the spell's effect. However, if the character prefers to maintain their normal sleep pattern, they're able to fall asleep normally as desired.

This spell provides healing equivalent to 1 hit point per level of the character, mimicking the effects of a full day's rest. Additionally, if the recipient is a spellcaster, they can immediately re-learn any spells they used that day, with a time cost of 15 minutes per spell level.

The character's need for food is also affected. They only require 2 lbs. of food for that day, as the character is considered to have "rested" during his or her previous wakefulness. However, if the character engages in travel or battle within the next 16 hours, they'll require the expected amount of food for those activities.

Use in Moderation

Repeated use of the dispel exhaustion spell, more than once every three days, carries a serious risk to the character's health. Used too often, the recipient must make a system shock survival roll, with failure resulting in the character suffering 1d10 points of damage per level of the caster.

The caster, too, runs this risk if indulging in the spell too often. The damage may be lethal if the character's level is far below that of the caster, or if the recipient is in a state of disrepair when the spell is cast.