Difference between revisions of "Detect Invisibility (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(8 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
| range = 10 ft. per level
 
| range = 10 ft. per level
 
| duration = 5 rounds per level
 
| duration = 5 rounds per level
| area of effect = 10 ft. path outwards to 10 ft. per level
+
| area of effect = 10 ft. path, to spell range
 
| casting time = 1 round
 
| casting time = 1 round
 
| save = none
 
| save = none
| level = [[Illusionist 1st Level Spells|illusionist 1st); [[Mage 2nd Level Spells|mage (2nd)]]
+
| level = [[Illusionist 1st Level Spells|illusionist 1st]]; [[Mage 2nd Level Spells|mage (2nd)]]
 
}}
 
}}
 +
 +
Grants one recipient the opportunity to see invisible creatures or objects within the spell's range.  This includes invisibility by [[Spellcasting|the spell]] of the same name, phasing (as with [[Phase Spider|phase spiders]]), [[Astral Travel|astral travel]], [[Ethereal Plane (inner plane)|etherealness]] or even merely creatures that are [[Concealment (sage study)|hidden or concealed]].
 +
 +
The spell's recipient will be able to see the invisible creature perfectly, though this may not give them the ability to [[Attacking in Combat|attack]], if they are out of phase or ethereal.  This knowledge, unfortunately, cannot be imparted easily to others; at best, attacks directed by the recipient at a target will be -6 [[Roll to Hit|to hit]].  Area effect spells directed at the invisible creature's location will be normally effective, however.
 +
 +
The recipient will be able to direct only one such attack per round.
 +
 +
[[Category: Illusionary Spells]][[Category: Magical Spells]]

Latest revision as of 18:40, 10 October 2023

Detect Invisibility
Range 10 ft. per level
Duration 5 rounds per level
Area of Effect 10 ft. path, to spell range
Casting Time 1 round
Saving Throw none
Level illusionist 1st; mage (2nd)

Grants one recipient the opportunity to see invisible creatures or objects within the spell's range. This includes invisibility by the spell of the same name, phasing (as with phase spiders), astral travel, etherealness or even merely creatures that are hidden or concealed.

The spell's recipient will be able to see the invisible creature perfectly, though this may not give them the ability to attack, if they are out of phase or ethereal. This knowledge, unfortunately, cannot be imparted easily to others; at best, attacks directed by the recipient at a target will be -6 to hit. Area effect spells directed at the invisible creature's location will be normally effective, however.

The recipient will be able to direct only one such attack per round.