Difference between revisions of "Dampen (cantrip)"

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'''Dampen''' drenches all things within the area of effect so that it's thoroughly damp through and through.  Even objects protected by a container, if within the effect, is saturated by the cantrip.  However, the magic isn't sufficient to make ink run or water-damage objects — though to avoid becoming mouldy, scrolls and other fragile objects must be exposed to the air within a hour.
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[[File:Dampen (cantrip).jpg|right|490px|thumb]]
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'''Dampen''' is a cantrip that inundates a small space, thoroughly soaking everything within.  Even items inside a container or other receptacle will become saturated, if that receptacle is caught within the spell's reach. This can smudge regular ink, and cause other forms of damage; however, [[Magic Potion|magical potions]], [[Magic Scroll|scrolls]] and [[Spellbook|spellbooks]] are impervious to the cantrip.  There's a chance that objects may incur water damage and develop mold if not allowed to air out within an hour.
  
 
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Cast upon a fire, the cantrip will permeate every crack and space in the wood or coals, plus the surface on which the fire burns, extinguishing the flames within 2-5 [[Combat Round|rounds]], with a 50% reduction each round. Because the surface is warm, the dampness will evaporate in 5-20 rounds; ordinarily, it will require 5-12 minutes for the dampness to evaporate.
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Cast upon a [[Normal Fire|normal fire]], every crevice and surface within the wood or coals, as well as the area where the fire is burning, is made wet, extinguishing the flames.  This takes place within 2-5 [[Combat Round|rounds]], with a 50% reduction in the fire's intensity each round. Lanterns, torches and candles so affected are immediately snuffed out.
  
As the dampness is rather cool, it will bring relief to those suffering from heat in [[Balmy Conditions|balmy]] or hotter conditions. Likewise, in [[Frosty Conditions|frosty]] or colder conditions, the cantrip will be cruel in effect, causing intense shivering and the [[Hypothermia|hypothermia]] if the character fails to shun his or her [[Clothing|clothing]] and fails to make a [[Constitution (ability stat)|constitution]] [[Ability Checks|check]].  While wet in such conditions, the recipient will suffer a -1 penalty [[Roll to Hit|to hit]] and a -2 penalty to [[Damage (hit points)|damage]].
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When exposed to the air, the dampness evaporates within 5-20 rounds, significantly faster than it would take water to normally disappear (about 12 minutes or so in [[Warm Conditions|warm conditions]]).  The cool moisture offers relief to those suffering from heat in [[Balmy Conditions|balmy]] or hotter conditions.
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In [[Frosty Conditions|frosty]] or colder conditions, the abrupt wetness leads to intense shivering and potential [[Hypothermia|hypothermia]] if characters do not promptly remove their wet [[Clothing|clothing]].  If a [[Constitution (ability stat)|constitution]] [[Ability Checks|check]] is unsuccessful, dampened characters suffer a -1 penalty to their [[Roll to Hit|attack rolls]] and a -2 penalty to their [[Damage (hit points)|damage]] rolls for a duration of 4 rounds.
  
  
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Latest revision as of 20:08, 31 October 2023

Dampen (cantrip).jpg

Dampen is a cantrip that inundates a small space, thoroughly soaking everything within. Even items inside a container or other receptacle will become saturated, if that receptacle is caught within the spell's reach. This can smudge regular ink, and cause other forms of damage; however, magical potions, scrolls and spellbooks are impervious to the cantrip. There's a chance that objects may incur water damage and develop mold if not allowed to air out within an hour.

Dampen
Range 10 ft.
Duration until evaporated
Area of Effect 1 cub. yard
Casting Time 2 action points
Saving Throw none
Level cantrip

Cast upon a normal fire, every crevice and surface within the wood or coals, as well as the area where the fire is burning, is made wet, extinguishing the flames. This takes place within 2-5 rounds, with a 50% reduction in the fire's intensity each round. Lanterns, torches and candles so affected are immediately snuffed out.

When exposed to the air, the dampness evaporates within 5-20 rounds, significantly faster than it would take water to normally disappear (about 12 minutes or so in warm conditions). The cool moisture offers relief to those suffering from heat in balmy or hotter conditions.

In frosty or colder conditions, the abrupt wetness leads to intense shivering and potential hypothermia if characters do not promptly remove their wet clothing. If a constitution check is unsuccessful, dampened characters suffer a -1 penalty to their attack rolls and a -2 penalty to their damage rolls for a duration of 4 rounds.


See also,
Dry (cantrip)
Useful Cantrips